Landscapes part 2: Electric Boogaloo
Pre-release
Pre-release
Changelog
- Models extracted within levels have attributes stored as Blender data. This means you can use Attribute nodes in the shader editor to access data (such as colors).
- Landscapes extract with UV maps (manually generated)
- Landscapes are correctly rotated relative to the leve l position
- Landscapes extracted with levels have level-specific attributes (Material)