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Landscapes part 2: Electric Boogaloo

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@Puxtril Puxtril released this 04 Jun 14:22

Changelog

  • Models extracted within levels have attributes stored as Blender data. This means you can use Attribute nodes in the shader editor to access data (such as colors).
  • Landscapes extract with UV maps (manually generated)
  • Landscapes are correctly rotated relative to the leve l position
  • Landscapes extracted with levels have level-specific attributes (Material)