Plattar SDK is a native framework which works with the Plattar CMS. This is a sample repository with example code to help integrate the Plattar SDK into existing Android Applications. Looking for IOS Integration?
Plattar is the Augmented Reality platform for product experiences. Plattar’s simple AR creator, iOS and Android apps, 3D web viewers, developer-friendly SDKs & APIs empower brands to build amazing experiences that put virtual products directly into your customers hands.
- The Plattar SDK for Android lets you embed Plattar AR UI and 3D Rendering direct into your own apps and supports ARCore out of the box.
- Use the Plattar Experience Builder to curate and enrich 3D content, and build and deploy updates direct to your SDK powered app.
- Create 3D content once and also deliver it dynamically to Plattar 3D Viewers that can be embedded on your website.
3D content, rich media and interactions are created in the web based Experience Builder. Free trials are available at plattar.com
This Plattar Project will compile and run without modifications and uses a sample application from the Plattar Staging Server which is an environment used for testing latest dev code.
This Plattar Project can be tied into a custom application if required. Please Generate the required App Key.
Once the App Key is recieved, update the following file
// res/values/strings.xml
<resources>
<string name="app_name">Plattar Project</string>
<string name="app_code">APP KEY GOES HERE</string>
</resources>
Save, recompile and relaunch the app.
Plattar is designed to support multiple AR tracking backends. The following version of the SDK only supports Google ARCore. Attempting to launch any of the other backends is likely to lead to errors and problems.
ARCore is only supported on selected Android devices. Check the Supported Device List for more info.
Please use the Issue Tracker for any questions, bug reports or feature requests.
Visit our dedicated Wiki page for additional documentation.
This project is licensed under the terms of the Apache 2.0 license. See the LICENSE file.