Space Station 8 is a Micro Platformer
created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
I've tried my best to make compiling Space Station 8 from the source as easy as possible. While you can learn more about this in the docs, here is the quickest way to build PV8 from scratch:
Before you get started, you are going to want to install .Net 5, NodeJS, and an IDE like Visual Studio Code.
- Clone the main repo
> git clone https://github.com/PixelVision8/PixelVision8.git
- Install the NodeJS dependencies
> npm install
- Run the default Gulp action
> gulp
- Launch the
.dll
manuallydotnet App/bin/Debug/net5.0/SpaceStation8.dll
If you want to build Space Station 8's executables, you can use the Gulp action > gulp package
. This will create a new Releases/Final/
folder, and inside, you'll zip files for Windows, Mac, and Linux. I call the task via a custom GitHub Action to build and upload Space Station 8 releases to this repo.
Finally, you can use Visual Studio Code to debug a build by running one of the custom tasks included in the .vscode
folder.
Space Station was created by Jesse Freeman (@jessefreeman) in collaboration with Ben Maksym (@CastPixel) for art.
Space Station 8 and Pixel Vision 8 is Licensed under the Microsoft Public License (MS-PL) License. See the LICENSE file in the project root for complete license information.
Pixel Vision 8 is Copyright (c) 2017-2021 Jesse Freeman. All rights reserved.