-
-
Notifications
You must be signed in to change notification settings - Fork 27
Issues: Pikachuxxxx/Razix
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Instead of one PushConstant per entire shader, have one per shader stage instead
graphics:DirectX
graphics:Vulkan
Issue related to Vulkan API implementation
#395
opened Dec 26, 2024 by
Pikachuxxxx
Redesign RZSF into RZFX files
Architecture
Issues related to API/ Engine design and architecture.
Shaders
Issues related to Shaders(GLSL, HLSL etc)
#394
opened Dec 22, 2024 by
Pikachuxxxx
Fix: Shader stage extension duplication in rszf files
bug
Something isn't working
Shaders
Issues related to Shaders(GLSL, HLSL etc)
#393
opened Dec 22, 2024 by
Pikachuxxxx
RZDrawCommandBuffer API creation inconsistency
Architecture
Issues related to API/ Engine design and architecture.
#392
opened Dec 22, 2024 by
Pikachuxxxx
Razix Graphics Context and RHI flow inconsistencies
Architecture
Issues related to API/ Engine design and architecture.
#391
opened Dec 22, 2024 by
Pikachuxxxx
RZiniParser cannot handle value strings with white spaces
bug
Something isn't working
C++
C++ Implementation related
Core
Engine Core Module related
good first issue
Good for newcomers
HIGH PRIORITY !!!
#368
opened Nov 19, 2024 by
Pikachuxxxx
Improve buffer layout, use reflected buffer layout to bind only those VB that have not been optimized out.
Asset system
Asset System realted issues such as with meshes, textures, shaders caches etc.
graphics:DirectX
graphics:Vulkan
Issue related to Vulkan API implementation
Shaders
Issues related to Shaders(GLSL, HLSL etc)
#365
opened Sep 16, 2024 by
Pikachuxxxx
In frame graph passes we read and write into the same resource. This is wrong don't do this, create a RT per pass as needed.
Architecture
Issues related to API/ Engine design and architecture.
bug
Something isn't working
FrameGraph
Issues related to frame graph
#348
opened Jun 19, 2024 by
Pikachuxxxx
FIX UUID pretty string serialization and de-serialization and UUID load/save consistency
C++
C++ Implementation related
Core
Engine Core Module related
good first issue
Good for newcomers
#340
opened Jun 16, 2024 by
Pikachuxxxx
EASTL memory crash when using Razix Memory
C++
C++ Implementation related
Core
Engine Core Module related
memory
Issues related to CPU/GPU memory like crashes, over usage etc.
needs investigation
Further information is to be determined for completed description of the issue
#339
opened Jun 16, 2024 by
Pikachuxxxx
Linux build failing
build system
Build system related issues such as premake, config settings for VS etc.
C++
C++ Implementation related
Core
Engine Core Module related
enhancement
New feature or request
help wanted
Extra attention is needed
#334
opened May 4, 2024 by
Frost-54
Blackboard can't track different versions of read/write data driven resources
bug
Something isn't working
FrameGraph
Issues related to frame graph
good first issue
Good for newcomers
graphics:Render Pass
Issues with the Rend Pass/Rendering alg/implementation
#301
opened Oct 24, 2023 by
Pikachuxxxx
800Mb memory bump in Visual Studio when frame graph is hot-reloaded
bug
Something isn't working
Editor
Issues regarding QT Editor
FrameGraph
Issues related to frame graph
good first issue
Good for newcomers
needs investigation
Further information is to be determined for completed description of the issue
Window needs to be resized for QT surface to update after frame graph hot-reloading
Editor
Issues regarding QT Editor
FrameGraph
Issues related to frame graph
meh
I don't give a FUCK about this!
Fixed resolution rendering is causing ImGui viewport issues
bug
Something isn't working
graphics:Render Pass
Issues with the Rend Pass/Rendering alg/implementation
meh
I don't give a FUCK about this!
#264
opened Sep 13, 2023 by
Pikachuxxxx
Bindless Textures causing weird artifacts in PBR rendering
bug
Something isn't working
graphics:Render Pass
Issues with the Rend Pass/Rendering alg/implementation
graphics:Vulkan
Issue related to Vulkan API implementation
Shaders
Issues related to Shaders(GLSL, HLSL etc)
OPTICK_FRAME causes Access violation executing location error while binding socket
bug
Something isn't working
needs investigation
Further information is to be determined for completed description of the issue
#132
opened May 16, 2022 by
Pikachuxxxx
Improve ImGui shaders reflection in GLSL
enhancement
New feature or request
Shaders
Issues related to Shaders(GLSL, HLSL etc)
#123
opened Apr 10, 2022 by
Pikachuxxxx
RZAPIRenderer::DrawIndexed doesn't work with ImGuiRenderer uses wrong scissor rect
69 Jelly Beans Reward
Solve this and get a reward of 69 jelly beans!
good first issue
Good for newcomers
graphics:Render Pass
Issues with the Rend Pass/Rendering alg/implementation
graphics:Vulkan
Issue related to Vulkan API implementation
help wanted
Extra attention is needed
meh
I don't give a FUCK about this!
spdlog not outputting to console when initialized from WinMain
C++
C++ Implementation related
enhancement
New feature or request
#111
opened Mar 7, 2022 by
Pikachuxxxx
DirectX 11 with GLFW window doesn't move
graphics:DirectX
needs investigation
Further information is to be determined for completed description of the issue
#110
opened Mar 7, 2022 by
Pikachuxxxx
Previous Next
ProTip!
Add no:assignee to see everything that’s not assigned.