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Adds Role Play tests (rh-hideout#4381)
* Adds Role Play tests * gastro acid * Update gastro_acid.c
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#include "global.h" | ||
#include "test/battle.h" | ||
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ASSUMPTIONS | ||
{ | ||
ASSUME(gBattleMoves[MOVE_GASTRO_ACID].effect == EFFECT_GASTRO_ACID); | ||
} | ||
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SINGLE_BATTLE_TEST("Gastro Acid fails if target has a banned ability") | ||
{ | ||
u32 species, ability; | ||
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PARAMETRIZE { species = SPECIES_ARCEUS; ability = ABILITY_MULTITYPE; } | ||
PARAMETRIZE { species = SPECIES_AEGISLASH; ability = ABILITY_STANCE_CHANGE; } | ||
PARAMETRIZE { species = SPECIES_WISHIWASHI; ability = ABILITY_SCHOOLING; } | ||
PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } | ||
PARAMETRIZE { species = SPECIES_MINIOR; ability = ABILITY_SHIELDS_DOWN; } | ||
PARAMETRIZE { species = SPECIES_MIMIKYU; ability = ABILITY_DISGUISE; } | ||
PARAMETRIZE { species = SPECIES_SILVALLY; ability = ABILITY_RKS_SYSTEM; } | ||
PARAMETRIZE { species = SPECIES_GRENINJA_BATTLE_BOND; ability = ABILITY_BATTLE_BOND; } | ||
PARAMETRIZE { species = SPECIES_ZYGARDE; ability = ABILITY_POWER_CONSTRUCT; } | ||
PARAMETRIZE { species = SPECIES_EISCUE; ability = ABILITY_ICE_FACE; } | ||
PARAMETRIZE { species = SPECIES_CRAMORANT; ability = ABILITY_GULP_MISSILE; } | ||
PARAMETRIZE { species = SPECIES_PALAFIN_ZERO; ability = ABILITY_ZERO_TO_HERO; } | ||
PARAMETRIZE { species = SPECIES_TATSUGIRI; ability = ABILITY_COMMANDER; } | ||
// Needs confirmation since those abilities can be surpressed by Neutralizing Gas | ||
// PARAMETRIZE { species = SPECIES_IRON_MOTH; ability = ABILITY_QUARK_DRIVE; } | ||
// PARAMETRIZE { species = SPECIES_WALKING_WAKE; ability = ABILITY_PROTOSYNTHESIS; } | ||
PARAMETRIZE { species = SPECIES_CALYREX_SHADOW_RIDER; ability = ABILITY_AS_ONE_SHADOW_RIDER; } | ||
PARAMETRIZE { species = SPECIES_CALYREX_ICE_RIDER; ability = ABILITY_AS_ONE_ICE_RIDER; } | ||
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GIVEN { | ||
PLAYER(SPECIES_WOBBUFFET); | ||
OPPONENT(species) { Ability(ability); } | ||
} WHEN { | ||
TURN { MOVE(player, MOVE_GASTRO_ACID); } | ||
} SCENE { | ||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, player); | ||
MESSAGE("But it failed!"); | ||
} | ||
} |
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#include "global.h" | ||
#include "test/battle.h" | ||
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// Technically also covers Skill Swap and Doodle since both moves use the same command as Role Play | ||
ASSUMPTIONS | ||
{ | ||
ASSUME(gBattleMoves[MOVE_ROLE_PLAY].effect == EFFECT_ROLE_PLAY); | ||
} | ||
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SINGLE_BATTLE_TEST("Role Play fails if target has a banned ability") | ||
{ | ||
u32 species, ability; | ||
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PARAMETRIZE { species = SPECIES_SHEDINJA; ability = ABILITY_WONDER_GUARD; } | ||
PARAMETRIZE { species = SPECIES_CASTFORM; ability = ABILITY_FORECAST; } | ||
PARAMETRIZE { species = SPECIES_CHERRIM; ability = ABILITY_FLOWER_GIFT; } | ||
PARAMETRIZE { species = SPECIES_ARCEUS; ability = ABILITY_MULTITYPE; } | ||
PARAMETRIZE { species = SPECIES_ZORUA; ability = ABILITY_ILLUSION; } | ||
PARAMETRIZE { species = SPECIES_DARMANITAN; ability = ABILITY_ZEN_MODE; } | ||
PARAMETRIZE { species = SPECIES_DITTO; ability = ABILITY_IMPOSTER; } | ||
PARAMETRIZE { species = SPECIES_AEGISLASH; ability = ABILITY_STANCE_CHANGE; } | ||
PARAMETRIZE { species = SPECIES_MUK_ALOLAN; ability = ABILITY_POWER_OF_ALCHEMY; } | ||
PARAMETRIZE { species = SPECIES_PASSIMIAN; ability = ABILITY_RECEIVER; } | ||
PARAMETRIZE { species = SPECIES_WISHIWASHI; ability = ABILITY_SCHOOLING; } | ||
PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } | ||
PARAMETRIZE { species = SPECIES_MINIOR; ability = ABILITY_SHIELDS_DOWN; } | ||
PARAMETRIZE { species = SPECIES_MIMIKYU; ability = ABILITY_DISGUISE; } | ||
PARAMETRIZE { species = SPECIES_SILVALLY; ability = ABILITY_RKS_SYSTEM; } | ||
PARAMETRIZE { species = SPECIES_ZYGARDE; ability = ABILITY_POWER_CONSTRUCT; } | ||
PARAMETRIZE { species = SPECIES_GRENINJA_BATTLE_BOND; ability = ABILITY_BATTLE_BOND; } | ||
PARAMETRIZE { species = SPECIES_EISCUE; ability = ABILITY_ICE_FACE; } | ||
PARAMETRIZE { species = SPECIES_CRAMORANT; ability = ABILITY_GULP_MISSILE; } | ||
PARAMETRIZE { species = SPECIES_KOFFING; ability = ABILITY_NEUTRALIZING_GAS; } | ||
PARAMETRIZE { species = SPECIES_PALAFIN_ZERO; ability = ABILITY_ZERO_TO_HERO; } | ||
PARAMETRIZE { species = SPECIES_TATSUGIRI; ability = ABILITY_COMMANDER; } | ||
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GIVEN { | ||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); } | ||
OPPONENT(species) { Ability(ability); } | ||
} WHEN { | ||
TURN { MOVE(player,MOVE_ROLE_PLAY); } | ||
} SCENE { | ||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, player); | ||
MESSAGE("But it failed!"); | ||
} | ||
} | ||
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SINGLE_BATTLE_TEST("Role Play fails if user has a banned ability") | ||
{ | ||
u32 species, ability; | ||
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PARAMETRIZE { species = SPECIES_ARCEUS; ability = ABILITY_MULTITYPE; } | ||
PARAMETRIZE { species = SPECIES_DARMANITAN; ability = ABILITY_ZEN_MODE; } | ||
PARAMETRIZE { species = SPECIES_AEGISLASH; ability = ABILITY_STANCE_CHANGE; } | ||
PARAMETRIZE { species = SPECIES_WISHIWASHI; ability = ABILITY_SCHOOLING; } | ||
PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; } | ||
PARAMETRIZE { species = SPECIES_MINIOR; ability = ABILITY_SHIELDS_DOWN; } | ||
PARAMETRIZE { species = SPECIES_MIMIKYU; ability = ABILITY_DISGUISE; } | ||
PARAMETRIZE { species = SPECIES_SILVALLY; ability = ABILITY_RKS_SYSTEM; } | ||
PARAMETRIZE { species = SPECIES_ZYGARDE; ability = ABILITY_POWER_CONSTRUCT; } | ||
PARAMETRIZE { species = SPECIES_GRENINJA_BATTLE_BOND; ability = ABILITY_BATTLE_BOND; } | ||
PARAMETRIZE { species = SPECIES_EISCUE; ability = ABILITY_ICE_FACE; } | ||
PARAMETRIZE { species = SPECIES_CRAMORANT; ability = ABILITY_GULP_MISSILE; } | ||
PARAMETRIZE { species = SPECIES_PALAFIN_ZERO; ability = ABILITY_ZERO_TO_HERO; } | ||
PARAMETRIZE { species = SPECIES_TATSUGIRI; ability = ABILITY_COMMANDER; } | ||
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GIVEN { | ||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TELEPATHY); } | ||
OPPONENT(species) { Ability(ability); } | ||
} WHEN { | ||
TURN { MOVE(opponent,MOVE_ROLE_PLAY); } | ||
} SCENE { | ||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ROLE_PLAY, opponent); | ||
MESSAGE("But it failed!"); | ||
} | ||
} |
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