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Releases: PathOfBuildingCommunity/PathOfBuilding-PoE2

Release 0.5.0

12 Feb 14:09
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What's Changed

New to Path of Building

  • Add Support for Ailment chance calculations by @LocalIdentity, @OrderedSet86 in #628
  • Scale base Shock calculation by shock effect mods on tree and gear by @LocalIdentity in #628
  • Use count to set number of active Minions for Reservation calculations by @mauriliogenovese in #761
  • Add support for Armour Break by @majochem in #731
  • Add support for Blasphemy reserving Spirit by @Paliak in #736
  • Add support for Vulnerability" ignore x Armour" mod by @majochem in #733
  • Add support for War Banner and Defiance Banner by @Blitz54 in #752, #753
  • Add support for Rolling Slam "more damage against heavy stunned enemies" by @Blitz54 in #750
  • Add support for Acolyte of Chayula Darkness Ascendancy by @MrHB212 in #715
  • Add support for "I Am The Thunder..." and "I Am The Blizzard..." by @madxmike in #768
  • Add support for Pinned recently by @Blitz54 in #723
  • Add Support for extra Exposure by @MrHB212 in #720
  • Add parsing for "Your speed is unaffected by Slows" by @RealWhimsy in #700
  • Add Support for "Slam skills have +% increased Area of Effect" by @MrHB212 in #705
  • Add support for "against enemies within/further than" by @Blitz54 in #734
  • Add support for ignore Warcry Cooldown by @MrHB212 in #741
  • Add support for "Electrocution" tree mods by @Blitz54 in #758, #757
  • Add support for Break Armour on Critical Hit with Spells by @majochem in #755
  • Add support for Gamblesprint movement speed by @Blitz54 in #728
  • Add support for Dustbloom Life regen by @Blitz54 in #727
  • Add support for Vile Knight enemy in presence Duration mod by @Blitz54 in #706

Fixed Crashes

  • Fix crash from importing item with Mana leech mods by @nessgor in #735

User Interface

Fixed Calculations

  • Incorrect rounding for Reservation calculations by @nessgor in #725
  • Fix calculation of Leech passive nodes by @MrHB212 in #708
  • Fix comparison tooltips for builds with Time-Lost Jewels by @Peechey in #709

Fixed Behaviours

  • Fix "Critical strike in last 8 seconds" mods always applying instead of using a config by @MrHB212 in #711

Accuracy Improvements

New Contributors

Full Changelog: v0.4.1...v0.5.0

Release 0.4.1

04 Feb 16:45
f98a983
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What's Changed

Fixed Crashes

  • Fix crash due to missing DLL by @Wires77

Full Changelog: v0.4.0...v0.4.1

Release 0.4.0

04 Feb 07:44
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What's Changed

New to Path of Building

  • Add limited support for Unicode file paths by @zao in #372
  • Add Shift + Ctrl + V hotkey to bypass item import confirmation box by @LocalIdentity in #624

Skills

  • Add support for Detonate Dead Corpse explosion calculation by @g1y5x3 in #541
  • Add Greater Lightning Bolt by @etojuice in #549
  • Add Lightning Conduit Shock Mod by @Saeldur in #497
  • Add support for Skeletal Storm Mage "Life as extra ES" mod by @Blitz54 in #655
  • Add support for Total Cast Time on Comet and Lightning Conduit by @Peechey in #685
  • Add support for Empowering buff effects by @PJacek in #563
  • Add support for Charge Infusion Support by @xspirus in #528
  • Add support for Inevitable Critical Support by @jjbi123 in #603
  • Add support for Overabundance limit mod by @Nostrademous in #608

Items

  • Add support for Attacks Gain Extra mods on Quivers by @Blitz54 in #666
  • Add support Spell Mana cost converted to Life cost Dagger Implicit by @Blitz54 in #670

Uniques

  • Add support for Mahuxotl's Machination by @etojuice in #521
  • Add support for several mods in Uniques by @Blitz54 in #554
  • Add support for Threaded Light Woven Focus Spirit unique mod by @PGDeve in #595
  • Add support for Windscream's Curse delay mod by @Blitz54 in #577
  • Add support for Svalinn's lucky block mod by @Blitz54 in #669
  • Add support for Trephina Crit mod by @Blitz54 in #668
  • Add support for Skin of the Loyal over-cap mods by @Blitz54 in #672
  • Add support for Burden of Shadows' 1% inc Chaos damage per 3 Life cost by @Blitz54 in #692
  • Add support for Infinite Pursuit Movement Speed mod by @Blitz54 in #678
  • Add support for Carrion Call Minions Resist mod by @Blitz54 in #679

Ascendancy

  • Add support for Stormweaver's "Scouring Winds" node by @Saeldur in #495
  • Add support for Chronomancer's "Quicksand Hourglass" node by @igorwessel in #683
  • Add support for Chronomancer's "Now and Again" node by @igorwessel in #604
  • Add support for Invoker's "Sunder my Enemies..." node by @Jonathan-Dang in #625
  • Add support for Invokers "and protect me from Harm" node by @nbrugger-tgm in #512

Keystone

Tree

  • Add support for several mods on Tree nodes by @Blitz54 in #554, #635
  • Add support for nearby Allies mods by @ltogniolli in #492
  • Add support for Grenade Damage, Area and Cooldown mods by @ltogniolli in #490
  • Add support for Curse AoE on the Tree by @Blitz54 in #577
  • Add support for Offering skills' AoE and Duration mods by @Blitz54 in #598
  • Add support for Critical Damage Bonus per Power Charge by @etojuice in #641
  • Add Times Stunned Recently and edited Warcries used Recently by @Blitz54 in #637
  • Add support for Minions "Life as extra ES" mod by @Blitz54 in #655
  • Add support for Stars Aligned node by @Blitz54 in #656
  • Add support for Reduced Bleeding Duration on you by @Blitz54 in #667
  • Add support for Attack Speed when on full mana by @Blitz54 in #676
  • Add support for Regenerative Flesh notable by @Blitz54 in #681
  • Add support for Heavy Armour notable by @dance in #687
  • Add support for "ignore (non-negative) elemental resistances" mods by @majochem in #690

Fixed Crashes

User Interface

  • Add tooltip to clarify distance to enemy units by @jjbi123 in #553
  • Fix some mods not scaling correctly with Hulking Form by @Peechey in #580
  • Fix numbers not showing to correct decimal places in some UI mod lines by @QuickStick123 in #551
  • Update "Dmg. per ailment" title and ailment DPS breakdown titles by @pauloday in #569
  • Make stack potential more understandable by @pauloday in #609
  • Hide stat comparisons for hovered gem quality if gem has no quality stats by @etojuice in #653
  • Widen dropdown to properly display ascendancy class names by @MrHB212 in #680
  • Fix width of GitHub link button by @submitteddenied in #596

Fixed Calculations

Fixed Behaviours

Read more

Release 0.3.0

20 Jan 22:58
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What's Changed

New to Path of Building

  • Add Emotion filtering to Anoint popup by @Quxxy in #435
  • Add support for Sceptre 'Allies in your presence' mods by @LocalIdentity in #481
  • Add the ability to custom change max node depth for heat map by @DoubtinGiyov in #446
  • Add support for Buff Expiry Rate by @igorwessel in #455
  • Add support for Critical Weakness debuff by @Edvinas-Smita in #456
  • Add support for merging mods on nodes in radius of Time-Lost jewels by @Peechey in #474
  • Add support for increased Effect of Small Passive Skills in Radius for Time-Lost Jewels by @Peechey in #443
  • Add support for Armour Buff on Scavenged Plating by @LocalIdentity in #484
  • Add support for Controlled Destruction by @PJacek in #405
  • Add support for Charge consumed recently tree nodes by @justjuangui in #400
  • Add support for Monk's Reality Rending node by @Nostrademous in #398
  • Add support for Monk's Into the Breach and Lucid Dreaming Ascendancies by @Nostrademous in #436
  • Add support for Unnatural Resilience notable by @Peechey in #377
  • Add support for Harness the Elements notable and Electrocute to config tab by @lrzp in #411
  • Add support for a bunch of tree mods by @ltogniolli in #422
  • Add support for Grinning Immolation and Pain Attunement by @etojuice in #463
  • Add support for 'You have no Elemental Resistances' modifier by @etojuice in #453
  • Add support for Mask of The Stitched Demon by @etojuice in #459
  • Add support for Kaom's Heart by (@etojuice, @ltogniolli) in #468, #475

Fixed Crashes

  • Fix crash when hovering over breakdown for Minion skills by @PJacek in #480

Fixed Calculations

Fixed Behaviours

  • Fix Concoction skills not being treated as Unarmed by @Peechey in #465
  • Fix Passive Nodes not showing updated value when Hulking Form is allocated by @justjuangui in #393
  • Fix Ingenuity Belt not working with reflected rings from Kalandra's Touch by @etojuice in #418
  • Fix passive nodes being permanently attached to a Weapon Set by @Peechey in #425
  • Fix projectile scaling for Bonestorm and Gas Arrow by @Peechey in #476

Accuracy Improvements

New Contributors

Full Changelog: v0.2.0...v0.3.0

Release 0.2.0

19 Jan 06:13
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What's Changed

New to Path of Building

Fixed Crashes

User Interface

Fixed Calculations

Fixed Behaviours

New Contributors

Full Changelog: PathOfBuildingCommunity/PathOfBuilding-PoE2-v2@v0.1.0...v0.2.0

Path of Exile 2 Initial Release

17 Jan 19:45
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VERSION[0.1.0][18/01/2025]

Hello Exiles,

The Path of Building Community Team is happy to release the first version of Path of Building for Path of Exile 2

It was a lot of work and there are sure to be an above-average number of bugs as many systems and interactions have
changed from PoE1 to PoE2.
At release of PoE2 Early Access a subset of the PoBCommunity team dug in and got to work carving
data/memory/assets/their-time like nobody's business in an effort to get this port put together.
It took us much longer than we anticipated (partially because many of us - to this day - highly enjoy playing PoE2
and coding takes a back seat on some days; partially because it was Holiday Season; and partially because GGG did
not provide us with a Passive Skill Tree and the assets we normally have, so we had to go dig them up).

Huge thanks to: LocalIdentity, Nostrademous, trompetin17, TPlant, sida-wang, Peechey,
QuickStick123, deathbeam, Helyos96, zao, Wires77

In this version we are releasing the following initial features:

  • PoE2 Passive Skill Tree and support for "most" Ascendancies (including Weapon Set Skill Points)
  • Support for Attribute Switching on small passive tree nodes
  • Basic support for most Skills and Supports gems with Stat Sets breakdowns for skills with multiple parts or effects
  • Support for many (possibly all) known unique items
  • Re-coded ailment calculations formula
  • Much improved skill tree rendering engine
  • Rune & Soul Core support
  • Spirit and Spirit Reservation
  • First-pass of an updated Configuration pane

A quick hit-list of things that ^1ARE NOT SUPPORTED ^7in this initial release:

  • Character Importing - GGG has not yet enabled the API that will allow us to import characters
  • Meta Skills / Trigger Skills damage calculation - this needs an entire overhaul we didn't have time to do thus far
  • Skill Combos - it is our hope in the future to implement the concepts of "rotations" in a given skill
    i.e. the rotation of holding down the skill button in game, each one has slightly different speed, modifiers,
    and damage potential
    (e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike)
  • Weapon Set Swap combos
  • Support for all Nodes / Modifiers / Ascendancies
    Many are supported, but not all - if a modifier on an item, tree node or ascendancy node is 'blue coloured'
    we parse it - and hopefully support it - if it's 'red coloured' we do not.
  • Proper support for Skills granted by Items
    We still need to complete the process of fully removing the concept of
    skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time
  • Map Mods
  • Boss Skills