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fix(upscaling): guard OpenComposite conflict#1

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ParticleTroned merged 3 commits into
ParticleTroned:cs-1.4.11-PL-VRfrom
ColdBomb1:UpscalingGuard
May 16, 2026
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fix(upscaling): guard OpenComposite conflict#1
ParticleTroned merged 3 commits into
ParticleTroned:cs-1.4.11-PL-VRfrom
ColdBomb1:UpscalingGuard

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@ColdBomb1

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Summary

  • Detect Open Composite DLSS/FSR/AA settings from opencomposite.ini in VR
  • Force Community Shaders Upscaling to None and lock the UI when Open Composite owns upscaling
  • Skip CS upscaling hooks, resource setup, and Streamline/FidelityFX initialization while blocked

Testing

  • Built Release target: cmake --build .\build\ALL-VS2022 --config Release --target CommunityShaders
  • Verified in Skyrim VR after related Open Composite fixes

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github-actions Bot commented May 7, 2026

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No actionable suggestions for changed features.

@github-actions

github-actions Bot commented May 7, 2026

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✅ A pre-release build is available for this PR:
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@ParticleTroned ParticleTroned merged commit 0841620 into ParticleTroned:cs-1.4.11-PL-VR May 16, 2026
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ParticleTroned added a commit that referenced this pull request May 16, 2026
* fix(upscaling): guard OpenComposite conflict

* fix(ci): locate VS 2026 toolchain

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Co-authored-by: ParticleTroned <248299730+ParticleTroned@users.noreply.github.com>
ParticleTroned added a commit that referenced this pull request May 16, 2026
* fix(upscaling): guard OpenComposite conflict

* fix(ci): locate VS 2026 toolchain

---------

Co-authored-by: ParticleTroned <248299730+ParticleTroned@users.noreply.github.com>
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2 participants