Programmer for PlanetMinecraft
Game/Engine Developer for NightDive Studios
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Altered Softworks
- Canada
- https://www.planetminecraft.com/member/Paril
- @Paril101
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q2repro
q2repro PublicForked from skullernet/q2pro
Enhanced Quake 2 client and server focused on multiplayer
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quake2-source-archive
quake2-source-archive PublicThis is an archive of Quake II game/mod sources. The repo will be used to compile cross-platform/cross-arch WASM binaries.
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341 contributions in the last year
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Contribution activity
April 2025
Created 57 commits in 4 repositories
Created 1 repository
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Paril/angelscript-mirror
C++
This contribution was made on Apr 17
Created a pull request in sashi0034/angel-lsp that received 1 comment
support for C++14 digit separators
This is a PR to allow for C++14-style digit separators. I've implemented this in AngelScript and sent the patch to the maintainer, but am using it …
+40
−19
lines changed
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1
comment
Reviewed 2 pull requests in 1 repository
Paril/quake2-angelscript
2 pull requests
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Fix issue with player POI appearing dead or not appearing at all.
This contribution was made on Apr 24
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Non GPL version of gtime_t
This contribution was made on Apr 19
Created an issue in k-badz/low-overhead-profiler that received 17 comments
Crash in begin_event
due to buffer overrun
Cool project! I wanted to try hooking this up to our scripting system - I'm always looking for a low overhead way of profiling our AngelScript engi…
17
comments
Opened 7 other issues in 3 repositories
Paril/quake2-angelscript
2
open
2
closed
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JSON improvements (part 2)
This contribution was made on Apr 24
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Monster movement broken when direct LOS is broken
This contribution was made on Apr 24
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P_AssignClientSkinnum defect: player POIs appear dead when crouching
This contribution was made on Apr 23
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Fix exception handling
This contribution was made on Apr 4
sashi0034/angel-lsp
2
open
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foreach
can have less variables than declaredThis contribution was made on Apr 23 -
Documentation support
This contribution was made on Apr 7
DmitriBogdanov/UTL
1
closed
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[Bug] Error in _uniform_uint_modx1:
unary minus operator applied to unsigned type, result still unsigned
This contribution was made on Apr 21
Started 1 discussion in 1 repository
microsoft/vscode-discussions
microsoft/vscode-discussions
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Debug Adapter Protocol - single thread UI broken? (no pause, no loaded sources, etc)
This contribution was made on Apr 22
Answered 1 discussion in 1 repository
microsoft/vscode-discussions
microsoft/vscode-discussions
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Debug Adapter Protocol - single thread UI broken? (no pause, no loaded sources, etc)
This contribution was made on Apr 22