BDArmory for KSP 1.7.X
v1.3.0
- NEW FEATURES:
- Multiple teams are now supported by BDA.
- Probably breaks ALL the existing addons.
The new property isTeam
instead ofteam
.
Review all existing references and check whether the check is for the same/different team (==
/!=
) or enemy/ally (useIsEnemy
andIsFriendly
).
TargetDatabase
andGPSTargets
have gone private and are not guaranteed to contain all the teams anyway.
UseTargetList
andGPSTargetList
instead. - Will lose existing saved GPS targets.
- Right-click the team button to customize the teams in-game.
- Probably breaks ALL the existing addons.
- Ammo gauges. (thanks to @SuicidalInsanity)
- Disabled by default, enable in BDA settings.
- Editor subcategories.
- Disabled by default, enable in settings or by right clicking the category button.
- Any part specifying a
bdacategory
will be accordingly categorized. - Other parts can be inferred from part modules.
- Multiple teams are now supported by BDA.
- ENHANCEMENTS:
- Recompiled for KSP 1.7.0
- Wing commander formation parameters can once again be configured in editor on the weapon manager.
- Improved gun ballistic estimation.
- BDA will show a small version number on weapon manager.
- FIXES
- AI pilot should now use torpedoes.
- Weapons will revert to default weapon group on blank weapon group entry.
- Missiles fired from turrets will obey drop time and decouple direction.
- Guns with air detonation (flak) should work now. (thanks to @SuicidalInsanity)
- Guard mode no longer stops firing at passed out pilots. (thanks to @SuicidalInsanity)
- Missile turrets should properly stop tracking in various circumstances.
- Gun safety should no longer prevent firing from aiming too close to self.
- Drag no longer causes bullets to speed up.
- Reloadable missile rail no longer permits reloading when out of ammo.
- Modular missiles autodestruction if missed improved