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KSP and BDA Version
KSP 1.4.2 64-bit
BDA dev version
OS / ENVIRONMENT
Win10 64 bit
SUMMARY
For guns like Rail guns, and certain weapons that should use EC per shot, as well as the ammo they are designed for, could something be added to ModuleWeapon to facilitate this?
//ECPerShot
public float ECPerShot = 0;
The default should be zero, but it would be something you could input for special weapons.
The text was updated successfully, but these errors were encountered:
KSP and BDA Version
KSP 1.4.2 64-bit
BDA dev version
OS / ENVIRONMENT
Win10 64 bit
SUMMARY
For guns like Rail guns, and certain weapons that should use EC per shot, as well as the ammo they are designed for, could something be added to ModuleWeapon to facilitate this?
//ECPerShot
public float ECPerShot = 0;
The default should be zero, but it would be something you could input for special weapons.
The text was updated successfully, but these errors were encountered: