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Merge pull request #592 from jrodrigv/dev
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New release v1.2.3
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jrodrigv authored Nov 17, 2018
2 parents e68430d + aa1c6d6 commit 825b047
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14 changes: 7 additions & 7 deletions BDArmory/Distribution/GameData/BDArmory/BDArmory.version
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Expand Up @@ -12,25 +12,25 @@
{
"MAJOR":1,
"MINOR":2,
"PATCH":2,
"BUILD":2
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":4,
"PATCH":5
"MINOR":5,
"PATCH":1
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":4,
"PATCH":3
"MINOR":5,
"PATCH":1
},
"KSP_VERSION_MAX":
{
"MAJOR":1,
"MINOR":4,
"MINOR":5,
"PATCH":999
}
}
47 changes: 46 additions & 1 deletion BDArmory/Distribution/GameData/BDArmory/ChangeLog.txt
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@@ -1,4 +1,49 @@
v1.2.2.2a
v1.2.3
* NEW FEATURES:
* Recompiled for KSP 1.5.1
* EC per shot for energy weapons like Rail guns. #486
* EMP Weapons logic.
* Modular Missiles: Min speed before guidance trigger, time between stages.
* New High Explosive resource for missiles.
* New smoke model.
* Autopilot: Orbiting direction can be set.

* ENHANCEMENTS:
* Explosive blast forces increased.
* Hitpoints rounding reduced to 100. #432
* Missiles can be jettisoned using action group #539
* Max detonation range for air explosive bullets increased from 3500m to 8000m.
* Autopilot improvements: pitchKi has saner values, also steering added.
* Guard mode: Better calculation of missiles away.
* Better bullet distribution.
* FX performance improved limiting number of parallel animations.
* Better checks for missile detonations.

* FIXES
* HE bullets now do less kinetic damage after substracting HE mass
* HitPoints calculations: values remain the same between scenes
* HitPoints calculations: bigger vessels now have more sensible HP values. #477
* Stop explosions moving across the ground
* Fixed detonation on collision #566
* CSV parts export now show all parts
* Fixed weapons category due to localization issues. #580
* Stage icons fixed for KSP 1.5.1
* Some exceptions controlled
* Heat missiles will not lock friendly vessels. #586
* Fixed issue where modular missiles were detecting themselves as enemy vessels and detonating.
* Modular Missiles: roll correction fixed.

* BALANCE
* Bullet mass rebalance for lower calibers #515
* No damage reductions for lower calibers #515
* 120mm bullet improvements.
- Thanks to SpannerMoneky, Gedas-S, DoctorDavinci, Kergan, Gomker, PapaJoesSoup, TheDogKSP, Duck1998, and Fitiales for their work on this release!

v1.2.2.2a
* FIXES
* added in missing high speed missle fix. somehow got lost in the merge migration.

v1.2.2.2a
* FIXES
* added in missing high speed missle fix. somehow got lost in the merge migration.

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2 changes: 1 addition & 1 deletion BDArmory/Distribution/GameData/BDArmory/settings.cfg
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Expand Up @@ -41,7 +41,7 @@ BDASettings
BALLISTIC_DMG_FACTOR = 1.55
EXP_DMG_MOD_BALLISTIC = 1.125
EXP_DMG_MOD_MISSILE = 6.75
EXP_IMP_MOD = 0.125
EXP_IMP_MOD = 0.250
ADVANCED_EDIT = true
}
BDAInputSettings
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4 changes: 2 additions & 2 deletions BDArmory/Properties/AssemblyInfo.cs
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Expand Up @@ -18,8 +18,8 @@
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.

[assembly: AssemblyVersion("1.2.2.2")]
[assembly: AssemblyFileVersion("1.2.2.2")]
[assembly: AssemblyVersion("1.2.3.0")]
[assembly: AssemblyFileVersion("1.2.3.0")]

// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
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