forked from BahamutoD/BDArmory
-
Notifications
You must be signed in to change notification settings - Fork 57
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #756 from jrodrigv/master
New release for KSP 1.9.0
- Loading branch information
Showing
40 changed files
with
844 additions
and
277 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
266 changes: 266 additions & 0 deletions
266
BDArmory/Distribution/GameData/BDArmory/Localization/UI/en-us.cfg
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,266 @@ | ||
Localization | ||
{ | ||
en-us | ||
{ | ||
#LOC_BDArmory_Generic_Cancel = Cancel | ||
#LOC_BDArmory_Generic_New = New | ||
#LOC_BDArmory_Generic_On = On | ||
#LOC_BDArmory_Generic_Off = Off | ||
#LOC_BDArmory_VesselStatus_Landed = (Landed) | ||
#LOC_BDArmory_VesselStatus_Splashed = (Splashed) | ||
|
||
#LOC_BDArmory_WMWindow_title = BDA Weapon Manager | ||
#LOC_BDArmory_WMWindow_GuardModebtn = Guard Mode | ||
#LOC_BDArmory_WMWindow_ArmedText = Trigger is\u0020 | ||
#LOC_BDArmory_WMWindow_ArmedText_ARMED = ARMED. | ||
#LOC_BDArmory_WMWindow_ArmedText_DisArmed = disarmed. | ||
#LOC_BDArmory_WMWindow_TeamText = Team | ||
#LOC_BDArmory_WMWindow_selectionText = Weapon: <<1>> | ||
#LOC_BDArmory_WMWindow_rippleText1 = Barrage: <<1>> RPM | ||
#LOC_BDArmory_WMWindow_rippleText2 = Salvo | ||
#LOC_BDArmory_WMWindow_rippleText3 = Ripple: <<1>> RPM | ||
#LOC_BDArmory_WMWindow_rippleText4 = Ripple: OFF | ||
#LOC_BDArmory_WMWindow_ListWeapons = Weapons | ||
#LOC_BDArmory_WMWindow_GuardMenu = Guard Menu | ||
#LOC_BDArmory_WMWindow_ModulesToggle = Modules | ||
#LOC_BDArmory_WMWindow_NoneWeapon = None | ||
#LOC_BDArmory_WMWindow_NoneWeapon = Guard Mode <<1>> | ||
#LOC_BDArmory_WMWindow_FiringInterval = Firing Interval | ||
#LOC_BDArmory_WMWindow_BurstLength = Burst Length | ||
#LOC_BDArmory_WMWindow_FieldofView = Field of View | ||
#LOC_BDArmory_WMWindow_VisualRange = Visual Range | ||
#LOC_BDArmory_WMWindow_GunsRange = Guns Range | ||
#LOC_BDArmory_WMWindow_MissilesTgt = Missiles/Tgt | ||
#LOC_BDArmory_WMWindow_TargetType = Target Type: | ||
#LOC_BDArmory_WMWindow_TargetType_Missiles = Missiles | ||
#LOC_BDArmory_WMWindow_TargetType_All = All Targets | ||
#LOC_BDArmory_WMWindow_RadarWarning = Radar Warning Receiver | ||
#LOC_BDArmory_WMWindow_GPSCoordinator = GPS Coordinator | ||
#LOC_BDArmory_WMWindow_WingCommand = Wing Command | ||
#LOC_BDArmory_WMWindow_NoWeaponManager = No Weapon Manager found. | ||
#LOC_BDArmory_WMWindow_GPSTarget = GPS Target | ||
#LOC_BDArmory_WMWindow_NoTarget = No Target | ||
#LOC_BDArmory_Settings_Title = BDArmory Settings | ||
#LOC_BDArmory_Settings_Instakill = Instakill | ||
#LOC_BDArmory_Settings_InfiniteAmmo = Infinite Ammo | ||
#LOC_BDArmory_Settings_BulletHits = Bullet Hits | ||
#LOC_BDArmory_Settings_EjectShells = Eject Shells | ||
#LOC_BDArmory_Settings_AimAssist = Aim Assist | ||
#LOC_BDArmory_Settings_DrawAimers = Draw Aimers | ||
#LOC_BDArmory_Settings_DebugLines = Debug Lines | ||
#LOC_BDArmory_Settings_DebugLabels = Debug Labels | ||
#LOC_BDArmory_Settings_RemoteFiring = Remote Firing | ||
#LOC_BDArmory_Settings_ClearanceCheck = Clearance Check | ||
#LOC_BDArmory_Settings_AmmoGauges = Ammo Gauges | ||
#LOC_BDArmory_Settings_ShellCollisions = Shell Collisions | ||
#LOC_BDArmory_Settings_BulletHoleDecals = Bullet Hole Decals | ||
#LOC_BDArmory_Settings_PerformanceLogging = Performance Logging | ||
#LOC_BDArmory_Settings_ShowEditorSubcategories = Show Editor Subcategories | ||
#LOC_BDArmory_Settings_AutocategorizeParts = Autocategorize Parts | ||
#LOC_BDArmory_Settings_MaxBulletHoles = Max Bullet Holes | ||
#LOC_BDArmory_Settings_PeaceMode = Peace Mode | ||
#LOC_BDArmory_Settings_RWRWindowScale = RWR Window Scale | ||
#LOC_BDArmory_Settings_RadarWindowScale = Radar Window Scale | ||
#LOC_BDArmory_Settings_TargetWindowScale = Target Window Scale | ||
#LOC_BDArmory_Settings_TriggerHold = Trigger Hold | ||
#LOC_BDArmory_Settings_UIVolume = UI Volume | ||
#LOC_BDArmory_Settings_WeaponVolume = Weapon Volume | ||
#LOC_BDArmory_Settings_DogfightCompetition = Dogfight Competition | ||
#LOC_BDArmory_Settings_CompetitionDistance = Competition Distance | ||
#LOC_BDArmory_Settings_StartCompetition = Start Competition | ||
#LOC_BDArmory_Settings_CompetitionStarting = Starting Competition... | ||
#LOC_BDArmory_Settings_EditInputs = Edit Inputs | ||
#LOC_BDArmory_Generic_SaveandClose = Save and Close | ||
#LOC_BDArmory_InputSettings_Weapons = Weapons | ||
#LOC_BDArmory_InputSettings_TargetingPod = Targeting Pod | ||
#LOC_BDArmory_InputSettings_Radar = Radar | ||
#LOC_BDArmory_InputSettings_VesselSwitcher = Vessel Switcher | ||
#LOC_BDArmory_InputSettings_BackBtn = Back | ||
#LOC_BDArmory_InputSettings_recordedInput = Press a key or button. | ||
#LOC_BDArmory_InputSettings_SetKey = Set Key | ||
#LOC_BDArmory_InputSettings_Clear = Clear | ||
|
||
#LOC_BDArmory_ProtoStageIconInfo_Reloading = Reloading | ||
#LOC_BDArmory_ProtoStageIconInfo_Overheat = Overheat | ||
#LOC_BDArmory_ProtoStageIconInfo_AmmoOut = Ammo Depleted | ||
|
||
#LOC_BDArmory_WingCommander_Title = WingCommander | ||
#LOC_BDArmory_WingCommander_Guiname1 = Formation Spread | ||
#LOC_BDArmory_WingCommander_Guiname2 = Formation Lag | ||
#LOC_BDArmory_WingCommander_Guiname3 = ToggleGUI | ||
#LOC_BDArmory_WingCommander_SelectAll = Select All | ||
#LOC_BDArmory_WingCommander_CommandSelf = Command Self | ||
#LOC_BDArmory_WingCommander_Follow = Follow | ||
#LOC_BDArmory_WingCommander_FlyToPos = Fly To Pos | ||
#LOC_BDArmory_WingCommander_AttackPos = Attack Pos | ||
#LOC_BDArmory_WingCommander_ActionGroup = Action Group | ||
#LOC_BDArmory_WingCommander_ActionGroups = Action Groups | ||
#LOC_BDArmory_WingCommander_TakeOff = Take Off | ||
#LOC_BDArmory_WingCommander_Release = Release | ||
#LOC_BDArmory_WingCommander_FormationSettings = Formation Settings | ||
#LOC_BDArmory_WingCommander_Spread = Spread | ||
#LOC_BDArmory_WingCommander_Lag = Lag | ||
#LOC_BDArmory_WingCommander_ScreenMessage = Select target coordinates.\nRight-click to cancel. | ||
|
||
#LOC_BDArmory_BDAVesselSwitcher_Title = BDA Vessel Switcher | ||
|
||
//GUI Names | ||
#LOC_BDArmory_EjectVelocity = Eject Velocity | ||
#LOC_BDArmory_TNTMass = TNT mass equivalent | ||
#LOC_BDArmory_BlastRadius = Blast Radius | ||
#LOC_BDArmory_WeaponName = Weapon Name\u0020 | ||
#LOC_BDArmory_GuidanceType = Guidance Type\u0020 | ||
#LOC_BDArmory_TargetingMode = Targeting Mode\u0020 | ||
#LOC_BDArmory_ActiveRadarRange = Active Radar Range | ||
#LOC_BDArmory_SteerLimiter = Steer Limiter | ||
#LOC_BDArmory_StagesNumber = Stages Number | ||
#LOC_BDArmory_StageToTriggerOnProximity = Stage to Trigger On Proximity | ||
#LOC_BDArmory_SteerDamping = Steer Damping | ||
#LOC_BDArmory_SteerFactor = Steer Factor | ||
#LOC_BDArmory_RollCorrection = Roll Correction | ||
#LOC_BDArmory_RollCorrection_enabledText = Roll enabled | ||
#LOC_BDArmory_RollCorrection_disabledText = Roll disabled | ||
#LOC_BDArmory_TimeBetweenStages = Time Between Stages | ||
#LOC_BDArmory_MinSpeedGuidance = Min Speed before guidance | ||
#LOC_BDArmory_ClearanceRadius = Clearance radius | ||
#LOC_BDArmory_ClearanceLength = Clearance length | ||
#LOC_BDArmory_showRFGUI = Show Weapon Name Editor | ||
#LOC_BDArmory_showRFGUI_enabledText = Weapon Name GUI | ||
#LOC_BDArmory_showRFGUI_disabledText = GUI | ||
#LOC_BDArmory_DefaultAltitude = Default Alt. | ||
#LOC_BDArmory_MinAltitude = Min Altitude | ||
#LOC_BDArmory_SteerKi = Steer Ki | ||
#LOC_BDArmory_MaxSpeed = Max Speed | ||
#LOC_BDArmory_MaxDrift = Max drift | ||
#LOC_BDArmory_TakeOffSpeed = TakeOff Speed | ||
#LOC_BDArmory_MinSpeed = MinCombatSpeed | ||
#LOC_BDArmory_IdleSpeed = Idle Speed | ||
#LOC_BDArmory_maxAllowedGForce = Max G | ||
#LOC_BDArmory_maxAllowedAoA = Max AoA | ||
#LOC_BDArmory_Orbit = Orbit\u0020 | ||
#LOC_BDArmory_Orbit_enabledText = Starboard (CW) | ||
#LOC_BDArmory_Orbit_disabledText = Port (CCW) | ||
#LOC_BDArmory_UnclampTuning = Unclamp tuning\u0020 | ||
#LOC_BDArmory_UnclampTuning_enabledText = Unclamped | ||
#LOC_BDArmory_UnclampTuning_disabledText = Clamped | ||
#LOC_BDArmory_StandbyMode = Standby Mode | ||
#LOC_BDArmory_On = On | ||
#LOC_BDArmory_Off = Off | ||
#LOC_BDArmory_VehicleType = Vehicle type | ||
#LOC_BDArmory_MaxSlopeAngle = Max slope angle | ||
#LOC_BDArmory_CruiseSpeed = Cruise speed | ||
#LOC_BDArmory_TargetPitch = Moving pitch | ||
#LOC_BDArmory_BankAngle = Bank angle | ||
#LOC_BDArmory_BroadsideAttack = Attack vector | ||
#LOC_BDArmory_BroadsideAttack_enabledText = Broadside | ||
#LOC_BDArmory_BroadsideAttack_disabledText = Bow | ||
#LOC_BDArmory_MinEngagementRange = Min engagement range | ||
#LOC_BDArmory_MaxEngagementRange = Max engagement range | ||
#LOC_BDArmory_ManeuverRCS = RCS active | ||
#LOC_BDArmory_ManeuverRCS_enabledText = Maneuvers | ||
#LOC_BDArmory_ManeuverRCS_disabledText = Combat | ||
#LOC_BDArmory_MinObstacleMass = Min obstacle mass | ||
#LOC_BDArmory_PreferredBroadsideDirection = Preferred broadside direction | ||
#LOC_BDArmory_GoesUp = Goes up to | ||
#LOC_BDArmory_GoesUp_enabledText = eleven | ||
#LOC_BDArmory_GoesUp_disabledText = ten | ||
#LOC_BDArmory_Rails = Rails | ||
#LOC_BDArmory_DeployAltitude = Deploy Altitude | ||
#LOC_BDArmory_EngageRangeMin = Engage Range Min | ||
#LOC_BDArmory_EngageRangeMax = Engage Range Max | ||
#LOC_BDArmory_EngageAir = Engage Air | ||
#LOC_BDArmory_EngageMissile = Engage Missile | ||
#LOC_BDArmory_EngageSurface = Engage Surface | ||
#LOC_BDArmory_EngageSLW = Engage SLW | ||
#LOC_BDArmory_DisableEngageOptions = Disable Engage Options | ||
#LOC_BDArmory_EnableEngageOptions = Enable Engage Options | ||
#LOC_BDArmory_MaxStaticLaunchRange = Max Static Launch Range | ||
#LOC_BDArmory_MinStaticLaunchRange = Min Static Launch Range | ||
#LOC_BDArmory_MaxOffBoresight = Max Off Boresight | ||
#LOC_BDArmory_DetonationDistanceOverride = Detonation distance override | ||
#LOC_BDArmory_DropTime = Drop Time | ||
#LOC_BDArmory_InCargoBay = In Cargo Bay:\u0020 | ||
#LOC_BDArmory_DetonationTime = Detonation Time | ||
#LOC_BDArmory_BallisticOvershootFactor = Ballistic Overshoot factor | ||
#LOC_BDArmory_BallisticAnglePath = Ballistic Angle path | ||
#LOC_BDArmory_CruiseAltitude = Cruise Altitude | ||
#LOC_BDArmory_CruisePredictionTime = Cruise prediction time | ||
#LOC_BDArmory_GPSTarget = GPS Target | ||
#LOC_BDArmory_FiringInterval = Firing Interval | ||
#LOC_BDArmory_FiringBurstLength = Firing Burst Length | ||
#LOC_BDArmory_FieldOfView = Field of View | ||
#LOC_BDArmory_VisualRange = Visual Range | ||
#LOC_BDArmory_GunsRange = Guns Range | ||
#LOC_BDArmory_MissilesORTarget = Missiles/Target | ||
#LOC_BDArmory_GaurdMode = Gaurd Mode:\u0020 | ||
#LOC_BDArmory_Team = Team | ||
#LOC_BDArmory_Weapon = Weapon | ||
#LOC_BDArmory_Direction = Direction:\u0020 | ||
#LOC_BDArmory_Direction_disabledText = Lateral | ||
#LOC_BDArmory_Direction_enabledText = Forward | ||
#LOC_BDArmory_DecoupleSpeed = Decouple Speed | ||
#LOC_BDArmory_MaxAltitude = Max Altitude | ||
#LOC_BDArmory_TerminalGuidance = Terminal Guidance:\u0020 | ||
#LOC_BDArmory_false = False | ||
#LOC_BDArmory_true = True | ||
#LOC_BDArmory_TurretEnabled = Turret Enabled | ||
#LOC_BDArmory_AutoReturn = Auto-Return | ||
#LOC_BDArmory_AddedCost = Added cost | ||
#LOC_BDArmory_DryMass = Dry mass | ||
#LOC_BDArmory_Enabled = Enabled | ||
#LOC_BDArmory_Enable = Enable | ||
#LOC_BDArmory_EMPBlastRadius = EMP Blast Radius | ||
#LOC_BDArmory_OrdinanceAvailable = Ordinance Available | ||
#LOC_BDArmory_MissileAssign = Missile Assign | ||
#LOC_BDArmory_CurrentLocks = Current Locks | ||
#LOC_BDArmory_MaxPitch = Max Pitch | ||
#LOC_BDArmory_MinPitch = Min Pitch | ||
#LOC_BDArmory_YawRange = Yaw Range | ||
#LOC_BDArmory_FireLimits = Fire Limits | ||
#LOC_BDArmory_FireLimits_disabledText = None | ||
#LOC_BDArmory_FireLimits_enabledText = In range | ||
#LOC_BDArmory_DefaultDetonationRange = Fuzed Detonation Range\u0020 | ||
#LOC_BDArmory_ProximityFuzeRadius = Proximity Fuze Radius | ||
#LOC_BDArmory_MaxDetonationRange = Max Detonation Range | ||
#LOC_BDArmory_Barrage = Barrage | ||
#LOC_BDArmory_ToggleBarrage = Toggle Barrage | ||
#LOC_BDArmory_Status = Status | ||
#LOC_BDArmory_Toggle = Toggle | ||
#LOC_BDArmory_ShowGroupEditor = Show Group Editor | ||
#LOC_BDArmory_ShowGroupEditor_enabledText = close Group GUI | ||
#LOC_BDArmory_ShowGroupEditor_disabledText = open Group GUI | ||
#LOC_BDArmory_DeactivationDepth = Deactivation Depth | ||
#LOC_BDArmory_Hitpoints = Hitpoints | ||
#LOC_BDArmory_ArmorThickness = Armor Thickness | ||
#LOC_BDArmory_FireCountermeasure = Fire Countermeasure | ||
#LOC_BDArmory_IncreaseHeight = Height ++ | ||
#LOC_BDArmory_DecreaseHeight = Height -- | ||
#LOC_BDArmory_IncreaseLength = Length ++ | ||
#LOC_BDArmory_DecreaseLength = Length -- | ||
#LOC_BDArmory_Detonate = Detonate | ||
#LOC_BDArmory_TogglePilot = Toggle Pilot | ||
#LOC_BDArmory_DeactivatePilot = Deactivate Pilot | ||
#LOC_BDArmory_ActivatePilot = Activate Pilot | ||
#LOC_BDArmory_FireMissile = Fire Missile | ||
#LOC_BDArmory_GuidanceMode = Guidance Mode | ||
#LOC_BDArmory_Jettison = Jettison | ||
#LOC_BDArmory_ToggleTurret = Toggle Turret | ||
#LOC_BDArmory_HideUI = Hide Weapon Name UI | ||
#LOC_BDArmory_ShowUI = Set Weapon Name UI | ||
#LOC_BDArmory_RailsPlus = Rails++ | ||
#LOC_BDArmory_RailsMinus = Rails-- | ||
#LOC_BDArmory_ChangetoLowAltitudeRange = Change to Low Altitude Range | ||
#LOC_BDArmory_SelectTeam = Select Team | ||
#LOC_BDArmory_OpenGUI = Open GUI | ||
#LOC_BDArmory_ReturnTurret = Return Turret | ||
#LOC_BDArmory_ToggleAnimation = Toggle Animation | ||
#LOC_BDArmory_NextTankSetup = Next tank setup | ||
#LOC_BDArmory_PreviousTankSetup = Previous tank setup | ||
#LOC_BDArmory_Resupply = Resupply | ||
#LOC_BDArmory_ToggleRadar = Toggle Radar | ||
#LOC_BDArmory_NextTexture = Next Texture | ||
#LOC_BDArmory_HideWeaponGroupUI = Hide Weapon Group UI | ||
#LOC_BDArmory_SetWeaponGroupUI = Set Weapon Group UI | ||
#LOC_BDArmory_Fire = Fire | ||
} | ||
} |
Oops, something went wrong.