This is the code repository for Hands-On Game Development Patterns with Unity 2019 , published by Packt.
Create engaging games by using industry-standard design patterns with C#
Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns.
This book covers the following exciting features:
If you feel this book is for you, get your copy today!
All of the code is organized into folders. For example, Chapter02.
The code will look like the following:
public class Tomahawk : Missile
{
void Awake()
{
this.seekBehavior = new SeekWithGPS();
}
}
Following is what you need for this book: The ideal target audience for this book is game developers who want to get their hands on industry-standard, software development patterns and techniques to create engaging and exciting games with Unity 2018. Basic Unity development knowledge is necessary to make the most out of this book. Prior experience with C# will also be helpful
With the following software and hardware list you can run all code files present in the book (Chapter 1-20).
Chapter | Software required | OS required |
---|---|---|
1-20 | Unity 2019 | Windows, Mac OS X, and Linux (Any) |
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
David Baron is a game developer with over 15 years' experience in the industry. He has worked for some of the top AAA, mobile, and indie game studios in Montreal, Canada. He has a skillset that includes programming, design, and 3D art. As a programmer, he has worked on a multitude of games for various platforms, including virtual reality, mobile, and consoles.
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