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WIP: added troubleshooting page #6

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14 changes: 10 additions & 4 deletions .idea/workspace.xml

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7 changes: 5 additions & 2 deletions content/browsers.md
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Expand Up @@ -13,6 +13,9 @@ These browsers are fully supported in the latest OpenAudioMc release.
- [Vivaldi](https://vivaldi.com/) (Mac, Windows Linux)
- [Safari](https://apple.com/safari/) (Mac)

# Discontinued Browsers
# Discontinued browsers
These browsers are not supported (anymore) by OpenAudioMc. If you got redirected to this page, then that probably means that you were using one of these. Please try to open your client with a different browser. (tip: you can click "Copy to clipboard" in game to manually open it in a supported browser)
- Internet Explorer: *Got replaced by Edge*
- [Internet Explorer](https://www.microsoft.com/nl-be/download/internet-explorer.aspx): *Got replaced by Edge*

# Unsupported browsers
- All mobile browsers like [Samsung Internet](https://play.google.com/store/apps/details?id=com.sec.android.app.sbrowser&hl=nl&gl=US)
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It isn't technically discontinued, we never supported it, to begin with.

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true, I just added it since it was technically working before without voicechat. Made it clear by adding title unsupported browsers

6 changes: 3 additions & 3 deletions content/geyser.md
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[//]: # (TITLE:geyser)
[//]: # (ICON:fab fa-microsoft)
[//]: # (ICON:fas fa-mobile-alt)
[//]: # (DESCRIPTION:Using OpenAudioMc with geyser/bedrock)
[//]: # (TAGS:installation,geyser,bedrock,pe)
# GeyserMC support
OpenAudioMc has technical support for Geyser, and handles it like a normal BungeeCord proxy (check the [installation](installation.md) instructions).

## Tokens
Minecraft Bedrock Edition *doesn't* support clickable links in chat, for, whatever reason, this means that bedrock players need to manually enter their client token when they want to open the web client.
You can add `{token}` as a placeholder in the `click-to-connect` message in your OA config (`plugins/OpenAudioMc/config.yml`), this will show the token in their chat so they can manually enter it on https://client.openaudiomc.net/.
Using clear messaging, like `Navigate to client.openaudiomc.net, your login token is {token}` is recommended.
You can add `{token}` as a placeholder in the `click-to-connect` message in your OA config (`plugins/OpenAudioMc/config.yml`), this will show the token key in chat. People have to manually enter it on https://client.openaudiomc.net/.
Make sure you are using clear messaging, like `click-to-connect: "Navigate to client.openaudiomc.net, your login token is {token}"` is recommended.

## Note on browsers
Keep in mind that mobile browsers (chrome mobile, ios safari, etc) aren't completely supported due to their resource saving measures, preventing OpenAudioMc from loading audio files normally and causing WebRTC stability issues. It's still recommended using a desktop (class) browser, even when playing on a mobile device.
2 changes: 1 addition & 1 deletion content/hue.md
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OpenAudioMc has a build in Philips-Hue integration, this can be used to add real time lighting effects to your Minecraft server
The hue integration is designed to work with colors, but white lights are also supported (along with Led strips). When a hue bridge gets detected on the local network of a client, it will show a little bottom right corner.

If the user clicks the button, it prompts them though the setup process where they need to select a room. The messages for this setup can be changed in the config. If the user already linked their lights before, OpenAudioMc will automatically when connected.
If the user clicks the button, it prompts them though the setup process where they need to select a room. The messages for this setup can be changed in the config. If the user already linked their lights before, OpenAudioMc will link Philips-Hue automatically each time you reconnect.

# Commands
The OpenAudioMc command is used to change the colors and brightness of specific lights or groups.
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2 changes: 1 addition & 1 deletion content/java_api.md
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Expand Up @@ -15,7 +15,7 @@ To get started, clone the GitHub repository and build the latest release locally
<dependency>
<groupId>com.craftmend.openaudiomc</groupId>
<artifactId>OpenAudioMc</artifactId>
<version>{{ Release version }}</version>
<version>{Release version}</version>
<scope>provided</scope>
</dependency>
```
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2 changes: 1 addition & 1 deletion content/media.md
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[//]: # (TITLE:Media)
[//]: # (ICON:fas fa-compact-disc)
[//]: # (DESCRIPTION:Using and understanding media sources and playback options)
[//]: # (TAGS:youtube,media,options,looping,ids,id's,soundcloud,mp3,mp4)
[//]: # (TAGS:youtube,media,options,looping,ids,id's,soundcloud,mp3,mp4,localaudio)
[//]: # (COMMANDS:/oa p {selector} {source} {options},Alias for /oa play, options can be left empty.)
[//]: # (COMMANDS:/oa play {selector} {source} {options},Gives you the option for playing media, please visit the media page for an overview of all possibility's, options can be left empty. )

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2 changes: 1 addition & 1 deletion content/patreon.md
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[//]: # (DESCRIPTION:Extra perks of becoming a sponsor)
[//]: # (TAGS:regions,areas,worldguard,world,region,media,accounts)

OpenAudioMc has always been a hobby project that I ran in my spare time ever since it launched <b>5 years</b> ago.
OpenAudioMc has always been a hobby project that I ran in my spare time ever since it launched `5 years` ago.
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whats wrong with bold?

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Lets say, all pages make use of the blue shiny highlight, this is the only page you used bold. This was a suggestion from IOByte, but feel free to change it back if you would like to

I love to spend time on the project, expanding it, improving it and growing it to be a mature application for everyone to use, and we've come a long day since our release in 2016.
<br />
The ugly truth is though, that hosting a project like this requires a lot of attention during times when I might not have all the spare time in the world (during exams, etc), and with the projects insane growth over the last two years, the hosting costs have skyrocketed.
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