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WIP: added troubleshooting page #6
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d3d0a5d
added troubleshooter part 1
zenoVerboom 5df95bb
some small tweaks
zenoVerboom c7bbb51
added mic sensitivity in troubleshooter
zenoVerboom 5b373af
troubleshooter added speaker error
zenoVerboom c26afe4
mp4 is supported apperently, added to the troubleshooter
zenoVerboom b83b105
update
zenoVerboom 6ad2681
breakpoint fix index page
zenoVerboom d1623d6
some additions
zenoVerboom 34db5e0
some tweaks for the troubleshooter and some general fixes
zenoVerboom 24a345a
image not fully shown
zenoVerboom 900ac27
removed support for mobile browsers
zenoVerboom 1b43d29
changed some req
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Original file line number | Diff line number | Diff line change |
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@@ -1,14 +1,14 @@ | ||
[//]: # (TITLE:geyser) | ||
[//]: # (ICON:fab fa-microsoft) | ||
[//]: # (ICON:fas fa-mobile-alt) | ||
[//]: # (DESCRIPTION:Using OpenAudioMc with geyser/bedrock) | ||
[//]: # (TAGS:installation,geyser,bedrock,pe) | ||
# GeyserMC support | ||
OpenAudioMc has technical support for Geyser, and handles it like a normal BungeeCord proxy (check the [installation](installation.md) instructions). | ||
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## Tokens | ||
Minecraft Bedrock Edition *doesn't* support clickable links in chat, for, whatever reason, this means that bedrock players need to manually enter their client token when they want to open the web client. | ||
You can add `{token}` as a placeholder in the `click-to-connect` message in your OA config (`plugins/OpenAudioMc/config.yml`), this will show the token in their chat so they can manually enter it on https://client.openaudiomc.net/. | ||
Using clear messaging, like `Navigate to client.openaudiomc.net, your login token is {token}` is recommended. | ||
You can add `{token}` as a placeholder in the `click-to-connect` message in your OA config (`plugins/OpenAudioMc/config.yml`), this will show the token key in chat. People have to manually enter it on https://client.openaudiomc.net/. | ||
Make sure you are using clear messaging, like `click-to-connect: "Navigate to client.openaudiomc.net, your login token is {token}"` is recommended. | ||
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## Note on browsers | ||
Keep in mind that mobile browsers (chrome mobile, ios safari, etc) aren't completely supported due to their resource saving measures, preventing OpenAudioMc from loading audio files normally and causing WebRTC stability issues. It's still recommended using a desktop (class) browser, even when playing on a mobile device. |
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[//]: # (DESCRIPTION:Extra perks of becoming a sponsor) | ||
[//]: # (TAGS:regions,areas,worldguard,world,region,media,accounts) | ||
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OpenAudioMc has always been a hobby project that I ran in my spare time ever since it launched <b>5 years</b> ago. | ||
OpenAudioMc has always been a hobby project that I ran in my spare time ever since it launched `5 years` ago. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. whats wrong with bold? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Lets say, all pages make use of the blue shiny highlight, this is the only page you used bold. This was a suggestion from IOByte, but feel free to change it back if you would like to |
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I love to spend time on the project, expanding it, improving it and growing it to be a mature application for everyone to use, and we've come a long day since our release in 2016. | ||
<br /> | ||
The ugly truth is though, that hosting a project like this requires a lot of attention during times when I might not have all the spare time in the world (during exams, etc), and with the projects insane growth over the last two years, the hosting costs have skyrocketed. | ||
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It isn't technically discontinued, we never supported it, to begin with.
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true, I just added it since it was technically working before without voicechat. Made it clear by adding title unsupported browsers