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Signed-off-by: Octol1ttle <[email protected]>
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This is a minor (not really) update release to FlightAssistant. Please use [Discord](https://discord.gg/5kcBCvnbTp) | ||
This is a bugfix update release to FlightAssistant. Please use [Discord](https://discord.gg/5kcBCvnbTp) | ||
or [GitHub](https://github.com/Octol1ttle/FlightAssistant) to discuss this release or report any bugs. | ||
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## Additions | ||
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### Thrust Management | ||
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This update includes a new thrust management system which tries to simulate how thrust is handled on real aircraft. You | ||
can control your virtual thrust levers by using your keyboard arrows (check keybinds settings) | ||
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#### External Thrust Support | ||
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This update includes a thrust management system, which is capable of integrating with mods that provide external thrust, | ||
like Do a Barrel Roll (thrusting must be enabled in DaBR settings), | ||
however they are not a requirement. | ||
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### Autopilot v4 | ||
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The autopilot has been completely rewritten... for the fourth time! | ||
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#### Automatic Roll Control ft. Do a Barrel Roll | ||
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Autopilot v4 is capable of maintaining level roll when using DaBR, meaning it is now capable of maintaining its course | ||
without player intervention | ||
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#### Improved Autothrust | ||
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Autopilot v4 features an improved autothrust system that makes use of the precise control offered by the new Thrust | ||
Management. | ||
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#### Smoother vertical guidance | ||
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Do I need to explain much? | ||
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### Configurable Elytra health display units | ||
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You can now configure how Elytra health is displayed in the config screen. In addition to the percentage, you can switch | ||
to using raw durability units instead. | ||
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### Time-to-waypoint approximation | ||
![The approximation, shown as WP/TIME: MM:SS on the Status Display](https://cdn.modrinth.com/data/cached_images/b15e143ecf08592592d7c1e9cd69ac8c9ef91a79.png) | ||
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### Config option: disable warnings and protections when in Creative Mode | ||
By default, warnings and protections will now be hidden when in Creative Mode or when under some other kind of invulnerability. If this is not the desired behavior, it can be changed in the config screen | ||
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## Changes | ||
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* The Elytra durability will now also display while holding, but not wearing an Elytra in either hands. In case the | ||
player is both holding and wearing an Elytra, the shown health will be for the worn Elytra. | ||
* If the Elytra is unbreakable, its health display will be replaced with "INF" | ||
* Flight directors will now be hidden at extreme bank angles as they become inaccurate with roll | ||
* The flight path vector icon will now be hidden at extreme bank angles as it becomes inaccurate with roll | ||
* Warnings and protections will now be suppressed if the player is invulnerable | ||
* Elytra will no longer open automatically when the player is in Creative Mode | ||
* The "Not flying (has elytra)" will no longer activate when the player is using Creative flight | ||
* Reduced the rate of firework activation when CLB thrust is active | ||
* Increased the rate of firework activation when APPR thrust is active | ||
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## Fixes | ||
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* Fixed an issue that would cause autoland deactivation shortly before touchdown | ||
* Fixed an issue that would cause the Ground Proximity Warning System to block manual pitch UP inputs when the player is | ||
stalling, making manual recovery impossible | ||
* Fixed an issue that allowed faulted computers to issue pitch and yaw inputs | ||
* Fixed an issue that caused autopilot to be unstable when fireworks were the active thrust source | ||
* Fixed an issue that caused more firework activations than needed when using selected altitude | ||
* Fixed an issue that prevented the thrust setting from appearing on the Status Display if fireworks were the active | ||
thrust source | ||
* Fixed an issue that allowed players to use reverse thrust with sources that do not support them (e.g. fireworks) | ||
* Fixed an issue that caused the stall prevention to activate too late, causing STALL warnings and recovery automations | ||
to trigger | ||
* Reduced the effect of an issue that causes the artificial horizon to become inaccurate with high angles |
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