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Add DotScene usage scenarios #1892
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I had a lot of trouble understanding how to use the Plugin, most of the information is in this thread: https://forums.ogre3d.org/viewtopic.php?t=96069 but it is not clear how to do it the modern way. Eventually found the code in OgreSceneLoader.cpp, but new users should have an easier time using this important plugin. If this gets accepted, I will see if the manual can be modified to put an example.
note, I deprecated typically that nasty |
I think the syntaxis should be something like this:
And behind the scenes there is the codec. That seems to me like the most intuive way to do it... |
I just tested the code: With this code I don't need to link against |
it uses |
we cannot use the Also, the user should not care about the format, so both |
Resolved review by @paroj
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I had a lot of trouble understanding how to use the Plugin, most of the information is in this thread: https://forums.ogre3d.org/viewtopic.php?t=96069 but it is not clear how to do it the modern way. Eventually found the code in OgreSceneLoader.cpp, but new users should have an easier time using this important plugin. If this gets accepted, I will see if the manual can be modified to put an example. Co-authored-by: Pavel Rojtberg <[email protected]>
I had a lot of trouble understanding how to use the Plugin, most of the information is in this thread: https://forums.ogre3d.org/viewtopic.php?t=96069 but it is not clear how to do it the modern way.
Eventually found the code in OgreSceneLoader.cpp, but new users should have an easier time using this important plugin.
If this gets accepted, I will see if the manual can be modified to put an example.