feat: /skin:create and /skin:toggle w some terminal bug fixes - #691
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feat: /skin:create and /skin:toggle w some terminal bug fixes#691erosika wants to merge 8 commits into
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Add HERMES_STACKED_LOGO constant with HERMES and AGENT rendered on separate 6-line blocks. Width tier logic in build_welcome_banner now shows the stacked logo at 55-99 cols. Also simplifies COMPACT_BANNER to "Hermes-Agent || Nous Research" and fixes A/G letter spacing in AGENT row 1.
Mirror the exact color values from PR NousResearch#587's skin_payloads mod.py files into _SKIN_THEMES so these persona skins participate in /skin:toggle and full color theming. Each entry uses the same 41-key structure as the built-in themes, mapping CRIMSON/EMBER/BRONZE/ASH/SAND/STEEL to our banner-*, ui-*, and prompt_toolkit keys.
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Superseded by #725 which unifies this with aum's mod-persona skin system. |
This was referenced Jul 23, 2026
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adds a
/skincommand for switching terminal color themes at runtime. four themes included:default(gold),mono(grayscale),slate(blue),pink. themes cover the full visible surface — input bar, overlays, startup banner, caduceus, response box borders,/helpoutput, status bar, and allhermes_cliutility commands./skin:toggleopens a live-preview picker — arrow keys cycle through themes as you navigate, Enter confirms./skin:create <description>generates a new theme from a text description. calls haiku directly in a background thread, no agent involved.bugs fixed:
/were being parsed as slash commands