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Dynamically growing scratch allocator & exposed image memory type #78

Dynamically growing scratch allocator & exposed image memory type

Dynamically growing scratch allocator & exposed image memory type #78

Workflow file for this run

name: Build examples
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
CARGO_TERM_COLOR: always
jobs:
build-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Build 01_basic
run: cargo build --verbose --example 01_basic --features shaderc
- name: Build 02_headless_compute
run: cargo build --verbose --example 02_headless_compute --features shaderc
- name: Build 03_raytracing
run: cargo build --verbose --example 03_raytracing --features shaderc
build-windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Build 01_basic
run: cargo build --verbose --example 01_basic --features shaderc
- name: Build 02_headless_compute
run: cargo build --verbose --example 02_headless_compute --features shaderc
- name: Build 03_raytracing
run: cargo build --verbose --example 03_raytracing --features shaderc