Dynamically growing scratch allocator & exposed image memory type #77
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name: Build examples | |
on: | |
push: | |
branches: [ "master" ] | |
pull_request: | |
branches: [ "master" ] | |
env: | |
CARGO_TERM_COLOR: always | |
jobs: | |
build-linux: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Build 01_basic | |
run: cargo build --verbose --example 01_basic --features shaderc | |
- name: Build 02_headless_compute | |
run: cargo build --verbose --example 02_headless_compute --features shaderc | |
- name: Build 03_raytracing | |
run: cargo build --verbose --example 03_raytracing --features shaderc | |
build-windows: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Build 01_basic | |
run: cargo build --verbose --example 01_basic --features shaderc | |
- name: Build 02_headless_compute | |
run: cargo build --verbose --example 02_headless_compute --features shaderc | |
- name: Build 03_raytracing | |
run: cargo build --verbose --example 03_raytracing --features shaderc |