Releases: NoeCoOfficial/Expland
v0.5.5
Expland v0.5.5
Some pretty big features were added to this update! View the changelog to see what they are.
Changelog (can also view here.)
Player
Added:
- Added a minimal alert UI (triggered when you try to sleep in the day)
Changed:
- Modified player pickup range to be slightly larger for 3D inventory pickup items
- Increase range of 3D inventory pickup item drop position from the player
Fixed:
- Fixed being able to pause the game while dead
Inventory
Fixed:
- Fixed a bug where you could not pick 3D inventory pickup items up after trying to interact with them while the inventory was full
- Fixed Rock 3D pickup item mesh clipping into floor
Settings
Added:
- Mouse sensitivity slider
Environment
Added:
- Added day and night cycle with data persistence
- Added a bed that you can sleep in
- Added a chest that you can open and close, functionality coming later
- Added a workbench, functionality coming later
- Added collision to the tall white pillar supporting the black platform in the test are
v0.5.0
Expland v0.5.0
Welcome to this huge release! We are already halfway there to v1.0.0. Look at the changelog below to see what was worked on from the last update (v0.4.7)!
Changelog (can also view here.)
Player
Fixed:
- Fixed health value not loading (#39)
Settings
Added:
- Option to show the startup screen upon opening on or off
- Option to turn Motion Blur on or off
- Option to turn DOF effect on or off
Changed:
- Modified UI
Pause Layer
Added:
- Added an extra button that takes you to the main menu
- Achievements button (with an interface upon being pressed, no achievements yet)
- Credits button (with an interface upon being pressed)
Environment
Added:
- Added a red spike to the test area, which when touched by the player, takes away 14 health
- Added some 3D pickup items to the testing area, which you can pick up
Inventory
Added:
- Data persistence (saving and loading of the inventory) (#38)
- Blue flower pickup item (#42)
- Pink flower pickup item (#45)
- Blank flower pickup item (#48)
- Pickaxe pick up item
Changed:
- Modified UI
Fixed:
- Fixed inventory pickup items not being able to be picked up in a cluster
- Fixed being able to dupe items when pickup up 3D object
Main Menu
Added:
-
Game mode select menu upon pressing the play button
- Story Mode (Locked)
- Free Mode (Unlocked)
- Parkour Mode (Locked)
-
Fade out when transitioning to one of the game modes
-
Achievements button (with an interface upon being pressed, no achievements yet)
-
Credits button (with an interface upon being pressed)
v0.4.7
Expland v0.4.7
Changelog:
-
Changed testing area
- Floor is now a dev texture
- Added a parkour course
- Added interactive blocks (email Noe Co, feedback issue template on GitHub, dialogue system, interactive block demo)
-
Internal changes
- Added a dialogue system (which can be activated by an interactive block in the testing area)
- Added motion blur effect
- Fixed inventory duplication bug
- Inventory 3D object now scales down when the player picks it up, for a nice effect
-
Environmental changes
- Added a new pine tree with a wind animation
v0.4.6
Expland v0.4.6
Changelog:
- Change the default world scene to something different... download to find out!
v0.4.5
Expland v0.4.5
Changelog:
- Added depth of vision blur effect for the camera.
- Increased the exposure to the environment a bit
- Pickup objects get attracted to the player AND get stored in the inventory! (bit bugged, will fix!)
v0.4.0
Expland v0.4.0
Changelog:
- Added a main menu with a play, settings, and quit button
- This has a dynamic background of the game's island (yet to be improved!)
- Pickup objects get attracted to the player (nothing happens in the inventory yet)
- Settings UI revamp
v0.3.0
Expland v0.3.0
Changelog:
- Added a pause layer (press ESC to activate)
- Added a settings layer with some basic settings (volume sliders and FOV slider)
- Added debugging labels, which can be seen by pressing the "START DEBUGGING" button in the pause layer. (#24)
- Added inventory draggables, with 3D pickup items (that do not currently work)
- When dragging the draggables, they now appear on top of others. (#23)
- Added raycasting and a demo player interaction block (bit bugged, will fix later) (#21)
- Added music for the game (a bit bugged) (#11)
v0.2.0
Expland v0.2.0
Changelog:
- Added a drag and drop inventory system (not yet finished, just a preview)
- Added a crouch mechanic (#8)
- Remove the single grass patch under the map (#16)
- Fixed having to jump to get onto the green platform (#15)
- Fixed the water shader breaking when around certain parts of it (#14)
- Fixed keeping the same velocity when respawning (#13)
Note: We recommend creating a folder and putting the executable file in it. This is because when you open the game, it creates new .dat save files, and you wouldn't want these in your download folder. This may be fixed in the future, so all saves are embedded in the executable. Also, you can adjust settings manually in the files if you want to, for example change the FOV.
v0.1.8
Expland v0.1.8
Changelog:
- Added saving to the player's camera rotation upon entering the game (#12)
- Fixed shadows (again)
- Added a cool song showcase edit (It's beautiful)
- Added some other environmental objects to the demo.
- Other minor bug fixes and changes
Note: We recommend creating a folder and putting the .exe file in it. This is because when you open the game, it creates new .dat save files, and you wouldn't want these in your download folder. This may be fixed in the future, so all saves are embedded in the executable. Also, you can adjust settings manually in the files if you want to, for example change the FOV.
v0.1.7
Expland v0.1.7
Changelog:
- Remove inventory slots (for revamp)
- Fixed shadows
- Other minor bug fixes and changes
- New trees and rocks on the edge of the map (for test)
Note: We recommend creating a folder and putting the .exe file in it. This is because when you open the game, it creates new .dat save files, and you wouldn't want these in your download folder. Also, you can adjust settings manually in the files if you want to, for example change the FOV.