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CHANGELOG.md

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Expland Changelog

v0.6.0 (unreleased)


Core

Changed:

  • Changed default Linux driver to Wayland instead of XWayland, which is hard to maintain (#74)

Main Menu

Changed:

  • Camera animation now loops instead of stopping when returned to original position

The Island

Added:

  • Water to the lake and around The Island
  • Dynamic clouds in the sky that move
  • A very simple weather system that is yet to be improved

Environment

Removed:

  • Removed motion blur effect (#79)

Main Menu

Added:

  • The ability to save and load Islands

Player

Added:

  • Nothing yet

Inventory

Added:

  • The ability to hold items (Sword, Pickaxe, Axe) in your hand.
  • Axe pickup item
  • Sword pickup item
  • Coconut pickup item
  • Efficiency potion pickup item (currently can't obtain)
  • Haste potion pickup item (currently can't obtain)
  • Health potion pickup item (currently can't obtain)
  • Luck potion pickup item (currently can't obtain)
  • Night Vision potion pickup item (currently can't obtain)
  • Regenerating potion pickup item (currently can't obtain)
  • Stamina potion pickup item (currently can't obtain)
  • Strength potion pickup item (currently can't obtain)
  • Yellow flower pickup item (currently can't obtain) (#46)

Fixed:

  • Fixed a bug where you could sometimes not place dropables down in empty slots (#81)

v0.5.5 (released)


Player

Added:

  • Added a minimal alert UI (triggered when you try to sleep in the day)

Changed:

  • Modified player pickup range to be slightly larger for 3D inventory pickup items
  • Increase range of 3D inventory pickup item drop position from the player

Fixed:

  • Fixed being able to pause the game while dead

Inventory

Fixed:

  • Fixed a bug where you could not pick 3D inventory pickup items up after trying to interact with them while the inventory was full
  • Fixed Rock 3D pickup item mesh clipping into floor

Settings

Added:

  • Mouse sensitivity slider

Environment

Added:

  • Added day and night cycle with data persistence
  • Added a bed that you can sleep in
  • Added a chest that you can open and close, functionality coming later
  • Added a workbench, functionality coming later
  • Added collision to the tall white pillar supporting the black platform in the test area

v0.5.0 (released)

Welcome to this huge release! We are already halfway there to v1.0.0. Look at the changelog below to see what was worked on from the last update (v0.4.7)!


Player

Fixed:

  • Fixed health value not loading (#39)
  • Fixed being able to interact with objects while paused, inside the inventory or dead

Settings

Added:

  • Option to show the startup screen upon opening on or off
  • Option to turn Motion Blur on or off
  • Option to turn DOF effect on or off

Changed:

  • Modified UI

Pause Layer

Added:

  • Added an extra button that takes you to the main menu
  • Achievements button (with an interface upon being pressed, no achievements yet)
  • Credits button (with an interface upon being pressed)

Environment

Added:

  • Added a red spike to the test area, which when touched by the player, takes away 14 health
  • Added some 3D pickup items to the testing area, which you can pick up

Inventory

Added:

  • Data persistence (saving and loading of the inventory) (#38)
  • Blue flower pickup item (#42)
  • Pink flower pickup item (#45)
  • Blank flower pickup item (#48)
  • Pickaxe pick up item

Changed:

  • Modified UI

Fixed:

  • Fixed inventory pickup items not being able to be picked up in a cluster
  • Fixed being able to dupe items when pickup up 3D object

Main Menu

Added:

  • Game mode select menu upon pressing the play button

    • Story Mode (Locked)
    • Free Mode (Unlocked)
    • Parkour Mode (Locked)
  • Fade out when transitioning to one of the game modes

  • Achievements button (with an interface upon being pressed, no achievements yet)

  • Credits button (with an interface upon being pressed)