4d-minesweeper: init at 2.0#244054
4d-minesweeper: init at 2.0#244054merspieler wants to merge 2 commits intoNixOS:masterfrom merspieler:4d-minesweeper
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Janik-Haag
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Looks good for the most part. But we might want to wait with merging a few more days since #177578 affects this and should redo the godot stuff.
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ci fails because of trailing white spaces: |
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Update pkgs/games/4d-minesweeper/default.nix should be amended locally, so we can keep atomic commits. |
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nixpkgs-review fails with: you probably have to change the alsa-lib buildInput |
Signed-off-by: fly <merspieler@airmail.cc>
Janik-Haag
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you are currently using an alias, please change that to the actual package
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Result of 1 package built:
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when starting the game it throws this error in my terminal: |
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And the binary is a folder too deep: it should be |
Janik-Haag
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Mostly looks good now, but you should add a a desktop file with copyDesktopItems and makeDesktopItem.
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How do I do that? Just add it to nativeBuildInputs? |
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just grep for |
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Eval is failing:
Maybe "godot-export-templates" => "godot3-export-templates"? (I haven't tested.) |
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did the naming of godot change? |
My point was pointing out eval failed. I have not digged further. The error suggested that. But I cannot say what is the proper solution. Worth checking which Godot version upstream requires. Then feeding that specific version for both godot engine and templates. |
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On unstable it did indeed change since we opened the pr, on 23.05 what we use it didn't. Will change and push that. |
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Result of 1 package failed to build:
Logs: https://termbin.com/9vsi |

Description of changes
4D Minesweeper written in Godot
Things done
sandbox = trueset innix.conf? (See Nix manual)nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage./result/bin/)@Janik-Haag