__ __ _ ____ __ _ | \/ (_)_ __ / ___|_ __ __ _ / _| |_ | |\/| | | '_ \| | | '__/ _` | |_| __| | | | | | | | | |___| | | (_| | _| |_ |_| |_|_|_| |_|\____|_| \__,_|_| \__|
A minimal minecraft-like demo written in C++ using Vulkan API and GLFW.
- GPU and driver that supports Vulkan 1.3 and VulkanHpp headers
- GLFW 3.3.0
- C++20 capable compiler (tested with at least clang-14.0, gcc-11.3.0)
- GLSL 4.50 capable compiler
- Boost 1.63.0 with program-options
- Cmake 3.15 (and Make)
- Clone the repository:
git clone https://github.com/NikitaDzer/MinCraft.git
- Compile the project:
cmake -B build -D CMAKE_BUILD_TYPE=Release
make -C build
cd build/
./mincraft --help
# Available options:
# -h [ --help ] Print this help message
# -d [ --debug ] Use validation layers
# -u [ --uncap ] Uncapped fps always
./mincraft --debug # It will take some time to calculate the meshes, so be patient