Releases: NeverSinkDev/NeverSink-Filter
NeverSink's itemfilter - version 8.15.4 - Kalguur League Finetuning
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
I wanted to address a large number of small issues and QOL improvements in this update.
NEW FEATURES
- Leveling gem rules now require arealevel of 2+ in order to exclude them from popping up in kingsmarch inventories.
- The rule for gems you receive at level 1, now requires the gems to have 0 quality and gem level 1. Additionally it requires the gem to be one of the active and support gems that can drop in twilight strand. This minimizes chances of them appearing in kingsmarch rewards.
- Removed corrundum flask from most utility flask lists.
- Normalized overquality rule treatment: pretty much any best basetype of 21%+ quality will not be hidden on any strictness now (tinctures, flasks, weapons, armors). This may show some items that are not worth much.
- Reduced the tiering of scouting reports in the stable version. Economy based versions should be tiered based on the economy correctly already.
- Added a new rule to highlight ILVL85 tinctures (disabled on uber-plus-strict)
- Gave explorer scouting reports an extra bonk, since they were still overtiered
- Increased the itemlevel offsets for generic rare items in the leveling section to prevent inconsistencies that could result in boss-drop rares being unintentionally hidden a few levels to early (this will likely receive a rework in the upcoming league). Thanks to CDR for pointing out the issue.
Developed by NeverSink
NeverSink's itemfilter - version 8.15.2c - Of Dust, Omen and Perfection
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
Adjusted endgame perfection rules, due to them misbehaving.
Developed by NeverSink
NeverSink's itemfilter - version 8.15.2b - Of Dust, Omen and Perfection
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
Minor adjustments to the strictness progression of overquality items.
Developed by NeverSink
NeverSink's itemfilter - version 8.15.2a - Of Dust, Omen and Perfection
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
Minor adjustments to the strictness progression of overquality items.
Developed by NeverSink
NeverSink's itemfilter - version 8.15.2 - Of Dust, Omen and Perfection
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
This update adds much requested uniques-for-disenchanting-rules to the filter! These are disabled by default, but can be enabled on filterblade. This update further improves strictness balance, basetype tiering etc.
NEW FEATURES
- Added 3 new OPTIONAL rules (can be enabled on FilterBlade): Unique items that are worth 5000+/2500+/1250+ dust-per-inventory slot. The content of these rules has been originally compiled by S1D3WYZ, I modified it further and added some additional bases. These are entirely separate and are not part of the unqiue tierlist and placed in a way that it will never override T1, T2 and valuable mutlibase drops.
BASETYPES
- The expensive bases rule can now contain the new endgame armors, not just old atlas bases.
- Added a new rule to highlight high perfection new bases.
TIERING
- Omen tiering has been improved
- Omen now have 5 tiers instead of 4.
- Made scarab rules strictness slighlty less strict
- T4 currency divination cards are now hidden on uber-plus strict instead of uber-strict
MISC
- Corrupted abyss jewels have now more priority (hiding ilvl 86 jewels will no longer hide corrupted ones)
Developed by NeverSink
NeverSink's itemfilter - version 8.15.1c - Further Adjustments
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
- Tinctures now have stricter filtering
- Sundering axe has been moved to a higher tier in multiple tierlists
- Reflecting Mist is now T1
- Fixed currency tiering being weird around the alchemy tiering and vastly prefering to put items into either chaos or chrom tier.
- Fixed relic tiering
Developed by NeverSink
NeverSink's itemfilter - version 8.15.1 - Settlers Economy Update
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
Tiered all the new uniques, economy findings and discoveries. Unless more things will be added, this will be the stable version for the rest of the league (economy based verisons will of course continue receiving updates). On top of that tinctures and gold received better integration.
TIERING
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
- Added all unique tinctures to uniques T3. These are not yet economy tiered.
OTHER CHANGES:
- Removed the 1-useful mod requirement from the corrupted-rare standard-jewel section, because they now mostly drop unidentified.
- Added a tiny map icon to all gold drops
- Increased fontsize of T5 and T6 tier scarabs
- Stacked Scarab rule now correctly matches T4+T5+T6 rules
- Glassblower recipe rules now also look for quality tincutres
- Improved the tincture leveling rule by scoping on itemlevel
- Pinnacle and Collossal tower shields are now both T1 in the rare armor tierlist
- Fixed high level tincture fontsize being off by 3
Developed by NeverSink
NeverSink's itemfilter - version 8.15.0b - Hotfix1
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
- Added Reaper Axe to the Overquality tierlist
- Disabled the 'low area crafting highlight' used in necropolis so that it doesn't stop filtering in kingsmarch
Developed by NeverSink
NeverSink's itemfilter - version 8.15.0 - Settlers of Kalguur
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
This is a HUGE update that includes a ton of changes related to the new basetypes, quality changes, new tierlists, general QOL and other adjustments. Note that it has an overhaul-nature, so expect a lot of finetunings over the next days and weeks!
NEW ITEMS:
- Added prismatic oil (to the oil tierlist), maven's chisels, reflective mist (to the general currency),An Audience With The King (fragment)
- Added new divination cards and reintroduced some old ones.
- Added a rune tierlist
- Added a corpse tierlist (wow...)
- Renamed a ton of items according to the patch notes.
TIERING
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
- Scarabs, fragments and similar items now have a slightly different color style to support larger tierlists.
- Scarabs now have 6 tiers instead of 4. Rebalanced the tiering of scarabs.
- Rebalanced the apperance and strictness of essences.
- Oils now have 5 tiers instead of 4.
- Stacked Divination Card: Added a new rule for stacked divination card tiering
- Adjusted the tiering of Augmentation Orbs
- Lowest tier of fragments (usually only affectes sacrifice fragments) are now hidden on uber-strict
- Made stacked sacrifice fragment tiering more strict
- Increased the S-tier threshold for the Sacred Orb to be 1.5x higher.
RARE, CRAFTING, NEW BASES QUALITY:
- Retiered all of the rares, crafting bases etc. It has much more focus on melee items and the major defense types are AR/EV->AR->EV->AR/ES->Rest
- A lot of sections have had their tiering adjusted due to the meta changes.
- Added a new section (currently included "Riveted Boots" "Steel Kite Shield") for high prospect omen of chancing targets. This section requires 29 quality or higher for items to get highlighted
- Entirely reworked the previous 'perfection' section:
- Added 15 new rules to detect the best available shields, gloves, helmets, armors and boots (3x each) with optimal item levels (85-86) and high quality. The top rule also requires defense perfection level
- Added 4 new rules to detect ilvl83+ weapons with 24+ and 29+ quality
- Due to the new basetypes introduced, quality changes and other adjustments I'm completely reworking the way rares and crafting bases are treated in the filter.
- New endgame bases have been added into T1
- Rare gear T1,T2,T3,T4 are now each 1 rule and not multiple rules as it was before
- The rare section has been completely retiered
- Added a new decorator that adds a special border to the current (itemlevel based) best bases (from those added in 3.25)
- Added 4 new rules that are only active on higher strictnesses. These will hide the lower layers of armor-class drops as you progress further into the endgame.
- Very Strict will hide ALL non-remarkable non-jewellery (fractured, 6l, 6s...) rares in alvl82 and higher areas except for bases with droplevel of 75 and higher. Note that this will also hide weapons.
- Rare armours are now hidden on uber strict instead of very strict
- Changed the tiering of Whetstones and Armorers (both consistently a tier higher), due to higher usefulness and expected rarity
- Changed stacked armorer scrap tier appearance during the campaign
- High level, high quality magic corrupted flasks have an improved appearance now
- Adjusted the tiering of endgame crafting bases
TINCTURES:
- These rules are HIGHLY temporary and will be adjusted once we know more about the rarity, mods and usefulness of tinctures
- Added a tincture leveling rule (it will highlight any tincture that drops while leveling)
- Added a tincture endgame rule: highly any tincture of quality 26%+
- Added a tincture endgame rule: highly any tincture of itemlevel 82+
- Added a tincture endgame rule: highly any tincture (disabled on uber strict)
GOLD:
- Added several new rules to highlight gold depending on stack size
- Since gold is autpickup and doesn't take inventory slots, it's color, font size etc is designed to be more subtle
MAP ADJUSTMENTS:
- Added a special rule to highlight 8-mod corrupted maps
- The Vaal Temple Map now has dedicated rule.
- Resorted the order of map rules
- Maps with any implicit and maps with 1 corrupted modifier rules are now disabled by default (they wil be shown if the map tier is shown)
- Added a decorator to highlight with any implicit and maps with 1 corrupted modifier (special border)
MISC CHANGES:
- Added 2 new leveling rules for dedicated highlight for the following orbs: "Chromatic Orb" "Orb of Chance" "Orb of Alteration" "Blacksmith's Whetstone"
- Added a dedicated rule for stygian vise and stygian vise ilvl 86
- Split the rare weapon melee rules into 1h and 2h. 1h melee items have a yellow-orange-brown highlight (not super happy with the color), while 2h melee uses the old red one.
- Removed extractable ring annointments for gold oils and silver oils (as oil extractor has been removed)
- Added the new prefix-shield-block mods into the identified item tiering system
- Changed the campaign general-crafting rule from act3 start to act2 start.
- The rule that checks if the item is fractured AND veiled now checks for incursion mods as well.
- Chisel recipe now only accepts gavels.
- Added +1% max resist jewels to the ID mod section
- Unique non-corrupted jewels now have a diffrent map icon color
- Removed a lot of old and outdated bases
- Added prismatic ring to the list of synthesised unique exceptions
- The 'all other' cluster jewel rule is set to hidden instead of disabled on higher strictnesses now
- Deleted a lot of old bases
- Adjusted +1 recipe gems
- A lot of smaller structure changes
Developed by NeverSink
NeverSink's itemfilter - version 8.14.4 - New Scarabs!
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
New Scarabs!
SHORT OVERVIEW:
New Scarabs!
Developed by NeverSink