Compiler and C++ metaprogramming enthusiast. I'm specialized in library development, client-server architectures, compiler construction and Unreal Engine.
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continuable
continuable PublicC++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)
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powersaver
powersaver PublicManages Windows Power Plans automatically based on running process names
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TrinityCore/TrinityCore
TrinityCore/TrinityCore PublicTrinityCore Open Source MMO Framework (master = 11.1.0.60257, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60192)
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STEllAR-GROUP/hpx
STEllAR-GROUP/hpx PublicThe C++ Standard Library for Parallelism and Concurrency
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