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Documented the fix for trick 153 (PR #272)
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NagyD committed Feb 19, 2022
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3 changes: 3 additions & 0 deletions doc/ChangeLog.txt
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Expand Up @@ -674,3 +674,6 @@ DONE: Added support for reading mirror_column from the EXE if it's different fro
(For Shauing's upcoming mod.)
DONE: Added support for changing where the shadow steals the potion and steps on the button.
(For Shauing's upcoming mod.)
DONE: Added a configurable fix for trick 153
Details: See FIX_DROP_2_ROOMS_CLIMBING_LOOSE_TILE in config.h and https://github.com/NagyD/SDLPoP/pull/272
Testcase: doc/replays-testcases/trick_153.p1r
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5 changes: 5 additions & 0 deletions doc/replays-testcases/trick_153.txt
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The prince should not end up in the room below the room where he starts.
To pass the test: #define SETTING_FIX_DROP_2_ROOMS_CLIMBING_LOOSE_TILE in config.h and enable settings -> gameplay -> Fix dropping 2 rooms with loose tile.

More info: https://github.com/NagyD/SDLPoP/pull/272
https://www.popot.org/documentation.php?doc=TricksPage4#153
2 changes: 2 additions & 0 deletions src/config.h
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Expand Up @@ -277,6 +277,8 @@ The authors of this program may be contacted at https://forum.princed.org
// The prince can fall down 2 rooms while climbing a loose tile located in the room above. (Trick 153)
// It happens when the player hangs on the loose tile holding Shift for a second before climbing up.
// The fix ensures the tile does not start to fall until the climbing sequence changes prince's current row.
// Testcase: doc/replays-testcases/trick_153.p1r
// See also: https://github.com/NagyD/SDLPoP/pull/272
#define FIX_DROP_2_ROOMS_CLIMBING_LOOSE_TILE

#endif // ifndef DISABLE_ALL_FIXES
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