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A Physical Book #105
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So very 🆒 Great Job! |
Thanks! That reminds me to add that you can now add your own text using the live demo version: |
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A Physical Book makes a digitized book “physical” by rendering it in a simulated space where properties like gravity, friction, and velocity all apply. The program randomly perturbs the letters, then takes a snapshot at a point in time, re-assembling the images into a new, “un-digitized” book.
The raw, uncorrected scanned text of The Up-To-Date Sandwich Book: 400 Ways to Make a Sandwich (1909) is re-imagined as this 251 page (50,964 words) book:
Implementation
A Physical Book uses the web-based game engine Phaser and a Selenium script calls the program 500 times to load all the chapters in succession and take a screenshot:
Full 50,000+ word, 250 page PDF (55MB)
More implementation details, examples, and source code at https://github.com/lizadaly/a-physical-book
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