Orthrus is a work-in-progress modding toolkit that aims to support a wide array of game file formats, to allow for blazing fast interoperability across systems and game engines. Project goals are minimizing dependencies and allocations (where possible), as well as running as fast as possible.
For more about the structure of the Orthrus project, see the Architecture page.
- Yay0 - used for early first-party engines on N64/GameCube
- Yaz0 - used across various first-party engines on N64, GameCube, Wii, Wii U and Switch
- Multifile - archive format that supports running as a full application
- BAM/BOO - binary model format used to store an internal scene graph
- PCK (experimental) - archive format, either standalone or in a self-contained executable
- RARC (experimental) - Resource Archive, used for specifying which way to load specific files in-engine
- BRSTM (experimental) - Streamed Audio, stored in DSP-(AD)PCM format
- BFSAR (experimental) - Sound Archive, used for metadata related to a game project
LZ77/Okumura compression, ASH0/ASR0 compression, BFSTM/BWAV, GUI/Rendering
This software is licensed under the Mozilla Public License 2.0 (LICENSE-MPL or https://mozilla.org/MPL/2.0/).
Commercial users may contact [email protected] if they wish to discuss alternative licensing arrangements.
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