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Bug: stack overflow of destructor caused by too many scene nodes #29

Bug: stack overflow of destructor caused by too many scene nodes

Bug: stack overflow of destructor caused by too many scene nodes #29

Workflow file for this run

name: "CLA Assistant"
on:
issue_comment:
types: [created]
pull_request_target:
types: [opened,closed,synchronize]
jobs:
CLAssistant:
runs-on: ubuntu-latest
steps:
- name: "CLA Assistant"
if: (github.event.comment.body == 'recheck' || github.event.comment.body == 'I have read the CLA Document and I hereby sign the CLA') || github.event_name == 'pull_request_target'
uses: contributor-assistant/[email protected]
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
PERSONAL_ACCESS_TOKEN : ${{ secrets.CLA_ACCESS_TOKEN }}
with:
path-to-signatures: 'signatures/donut.json'
path-to-document: 'https://github.com/NVIDIAGameWorks/donut/blob/main/CLA.txt'
branch: 'donut'
allowlist: nobody
lock-pullrequest-aftermerge: true
remote-organization-name: NVIDIAGameWorks
remote-repository-name: CLAs