Release 1.2.0
Enhancements in v1.2.0
- Adding optional SDK logging for easier debugging and integration
- Adding support for UNORM16 and FP16 uv formats also for GPU baker
- Removing WORKLOAD_SIZE error code, replacing this functionality with log messages instead for clarity
- Renaming enums and struct members for consistency (non-code breaking)
- Making sure all shader files have the omm_ prefix
- Updating submodules
- Making dispatch indirect stride larger for improved engine combability