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55 changes: 55 additions & 0 deletions tensorrt_llm/_torch/disaggregation/native/bounce/__init__.py
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Opt-in (TransferWorkerConfig.bounce) VRAM d2d KV bounce buffering: coalesce a
transfer's scattered per-block KV into ONE contiguous fabric-VMM WRITE (reliable
cuda_ipc/MNNVL) through the BounceTransport interface; default per-block path is
unchanged when no Config is given. config_from_size() is the on/off switch."""

from .buffer import Buffer, SlotAllocator
from .config import Config, FixedSizing, Sizing, SizingContext, config_from_size
from .core import BounceTransport, Disposition, ScatterState, TransferContext, TransferState
from .gather_scatter import Plan
from .impl import (
NoBounceTransport,
VmmBounceTransport,
build_send_request,
create_bounce,
decode_result_tail,
encode_result_tail,
scatter_write_result,
)

__all__ = [
"BounceTransport",
"Buffer",
"Config",
"Disposition",
"FixedSizing",
"NoBounceTransport",
"Plan",
"ScatterState",
"Sizing",
"SizingContext",
"SlotAllocator",
"TransferContext",
"TransferState",
"VmmBounceTransport",
"build_send_request",
"config_from_size",
"create_bounce",
"decode_result_tail",
"encode_result_tail",
"scatter_write_result",
]
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192 changes: 192 additions & 0 deletions tensorrt_llm/_torch/disaggregation/native/bounce/buffer.py
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Fabric-VMM bounce buffers. A fabric region lets the write ride the fast intra-node fabric, which a
plain device allocation cannot; it is allocated once at setup and reused."""

import threading
import time
from typing import Dict, Optional, Tuple

from tensorrt_llm import logger
from tensorrt_llm._torch.disaggregation.base.agent import RegMemoryDescs
from tensorrt_llm.runtime.kv_cache_manager_v2._cuda_virt_mem import PooledPhysMemAllocator, VirtMem

_MIB = 1024 * 1024


def _div_up(a: int, b: int) -> int:
return (a + b - 1) // b


class Buffer:
"""One contiguous fabric region for coalescing cache data. The physical chunk size must match the
cache pool's chunk size, which the C++ splitter relies on."""

__slots__ = ("_device_id", "_name", "_size", "_vm")

def __init__(self, capacity_bytes: int, phys_chunk_size: int, name: str = "kv_bounce"):
if capacity_bytes <= 0 or phys_chunk_size <= 0:
raise ValueError(
f"Buffer: capacity_bytes={capacity_bytes}, "
f"phys_chunk_size={phys_chunk_size} must both be > 0"
)
vm_size = _div_up(capacity_bytes, phys_chunk_size) * phys_chunk_size
allocator = PooledPhysMemAllocator(phys_chunk_size)
# back the whole region up front so its address is writable and stable for life
self._vm = VirtMem(vm_size, allocator, init_num_phys_mem=vm_size // phys_chunk_size)
self._size = vm_size
self._device_id = allocator.device_id
self._name = name
logger.info(
f"[kv-bounce] allocated fabric bounce buffer '{name}': "
f"{vm_size / _MIB:.1f} MiB @ 0x{int(self._vm.address):x} "
f"(chunk={phys_chunk_size // _MIB}MiB, dev={self._device_id})"
)

@property
def base_ptr(self) -> int:
return int(self._vm.address)

@property
def size(self) -> int:
return self._size

@property
def device_id(self) -> int:
return self._device_id

def reg_descs(self) -> "RegMemoryDescs":
# the type is the string "VRAM", not the enum, because the agent upper-cases it
return RegMemoryDescs("VRAM", [(self.base_ptr, self._size, self._device_id, self._name)])

def close(self) -> None:
vm = getattr(self, "_vm", None)
if vm is not None:
vm.destroy()
self._vm = None # type: ignore[assignment]

def __del__(self):
# A destructor must never raise, but a leaked region should be visible, so log the failure.
try:
self.close()
except Exception as e:
logger.debug(f"[kv-bounce] buffer '{getattr(self, '_name', '?')}' cleanup failed: {e}")


# region starts are rounded to this for copy alignment (negligible waste)
_ALIGN = 512


class SlotAllocator:
"""First-fit allocator over one fabric buffer. Regions may be freed in any order, and first-fit
reuses a hole freed out of order rather than skipping it. Reserve is thread-safe and blocking.
The whole buffer is one registration, so a write can stripe across the network links."""

__slots__ = ("_buf", "_cap", "_cv", "_in_use", "_quarantine", "_next_slot_id")

def __init__(self, capacity_bytes: int, phys_chunk_size: int, name: str = "kv_bounce"):
if capacity_bytes <= 0:
raise ValueError(f"SlotAllocator: capacity_bytes={capacity_bytes} must be > 0")
self._buf = Buffer(capacity_bytes, phys_chunk_size, name=name)
self._cap = self._buf.size # rounded up to a chunk multiple
self._in_use: Dict[int, Tuple[int, int]] = {} # each live slot maps to its start and size
# Quarantined slots not yet reusable: an orphaned writer's write may still be landing
# and cannot be aborted, so each is held out of the pool until its deadline passes.
self._quarantine: Dict[int, Tuple[int, int, float]] = {}
self._next_slot_id = 0
self._cv = threading.Condition(threading.Lock())

@property
def capacity(self) -> int:
return self._cap

def _occupied(self):
"""Ranges that must not be handed out: live and quarantined, treated the same."""
for s, n in self._in_use.values():
yield s, n
for s, n, _dl in self._quarantine.values():
yield s, n

def _find_free_start(self, size: int) -> Optional[int]:
"""Lowest free gap large enough, or None if none fits. Live and quarantined regions both
block reuse, so an out-of-order-freed hole is reused but a quarantined one is not."""
cursor = 0
for s, n in sorted(self._occupied()):
if s - cursor >= size:
return cursor
cursor = max(cursor, s + n)
return cursor if self._cap - cursor >= size else None

def reserve(self, size: int, timeout: Optional[float] = None) -> Optional[Tuple[int, int]]:
"""Reserve a contiguous region, or None if it can never fit or nothing frees within the
timeout."""
size = _div_up(size, _ALIGN) * _ALIGN
if size <= 0 or size > self._cap:
return None
deadline = None if timeout is None else time.monotonic() + timeout
with self._cv:
while True:
start = self._find_free_start(size)
if start is not None:
slot_id = self._next_slot_id
self._next_slot_id += 1
self._in_use[slot_id] = (start, size)
return slot_id, self._buf.base_ptr + start
if deadline is None:
self._cv.wait()
else:
remaining = deadline - time.monotonic()
if remaining <= 0 or not self._cv.wait(timeout=remaining):
return None

def release(self, slot_id: int) -> None:
with self._cv:
self._in_use.pop(slot_id, None)
self._cv.notify_all()

def quarantine(self, slot_id: int, grace_s: float) -> None:
"""Hold a slot out of the free pool for the grace period instead of releasing it, because its
region may still be under an in-doubt write. An infinite grace holds it until close."""
with self._cv:
entry = self._in_use.pop(slot_id, None)
if entry is not None:
start, size = entry
# a finite time plus infinity is infinity, so an infinite grace never expires
deadline = time.monotonic() + grace_s
self._quarantine[slot_id] = (start, size, deadline)
self._cv.notify_all()

def reclaim_expired(self) -> int:
"""Return quarantined slots past their deadline to the free pool and report how many. Runs
off a timer, not tied to reserve, so it makes progress even when the arena is full."""
now = time.monotonic()
with self._cv:
expired = [sid for sid, (_s, _n, dl) in self._quarantine.items() if dl <= now]
for sid in expired:
del self._quarantine[sid]
if expired:
self._cv.notify_all()
return len(expired)

@property
def quarantined_bytes(self) -> int:
"""Bytes currently held in quarantine, for observability."""
return sum(n for _s, n, _dl in self._quarantine.values())

def reg_descs(self) -> "RegMemoryDescs":
return self._buf.reg_descs()

def close(self) -> None:
self._buf.close()
93 changes: 93 additions & 0 deletions tensorrt_llm/_torch/disaggregation/native/bounce/config.py
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# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Bounce configuration and pluggable sizing policy. A config enables bounce; leaving it unset keeps
the per-block path. The size knob doubles as the on and off switch."""

from dataclasses import dataclass, field
from typing import Optional

_MIB = 1024 * 1024


def _round_up(a: int, b: int) -> int:
return (a + b - 1) // b * b


@dataclass(frozen=True)
class SizingContext:
free_bytes: int # free at setup, after the cache pool claimed its fraction
total_bytes: int
chunk_bytes: int
device_id: int


@dataclass(frozen=True)
class Sizing:
"""Returns the byte size of one region; there are two, one for sending and one for receiving."""

def resolve(self, ctx: SizingContext) -> int:
raise NotImplementedError


# Default size in MiB per region. Raise it to bounce larger single transfers, lower it to save
# memory. It is clamped to the free-memory budget at setup.
DEFAULT_CAPACITY_MB = 384


@dataclass(frozen=True)
class FixedSizing(Sizing):
"""A fixed capacity per region, clamped to free memory at setup."""

capacity_mb: int = DEFAULT_CAPACITY_MB

def resolve(self, ctx: SizingContext) -> int:
return max(_round_up(self.capacity_mb * _MIB, ctx.chunk_bytes), ctx.chunk_bytes)


# bounce takes at most this fraction of the free memory left after the cache pool
_HEADROOM_FRACTION = 0.5


def fit_within_free(
capacity_bytes: int,
*,
free_bytes: int,
chunk_bytes: int,
max_free_fraction: float = _HEADROOM_FRACTION,
) -> Optional[int]:
"""Clamp each region so the two together stay within the allowed fraction of free memory, rounded
to a chunk. Returns None if not even one chunk fits."""
budget_per_dir = (int(free_bytes * max_free_fraction) // 2 // chunk_bytes) * chunk_bytes
if budget_per_dir < chunk_bytes:
return None
capacity_bytes = min(capacity_bytes, budget_per_dir)
capacity_bytes = max(capacity_bytes, chunk_bytes)
return capacity_bytes


@dataclass
class Config:
sizing: Sizing = field(default_factory=FixedSizing) # how much memory to reserve (pluggable)
chunk_mb: int = 32 # physical chunk size; a large chunk keeps the write to a single descriptor
# skip bounce below this many blocks (roughly 12k tokens at 128 per block); heuristic, tunable
min_blocks: int = 96


def config_from_size(size_mb: int) -> Optional[Config]:
"""Build a bounce config from a per-region size in MiB, or None to leave bounce off when the size
is not positive. The size is both the capacity and the on and off switch."""
if size_mb is None or size_mb <= 0:
return None
return Config(sizing=FixedSizing(capacity_mb=size_mb))
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