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Releases: NVIDIA/Q2RTX

Quake II RTX v1.7.0 Update

18 Apr 19:03
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Maintenance update that includes the fixes and features introduced in the past year.

Highlights:

  • Added a player flashlight (use bind <key> toggle cl_flashlight to bind it to a key)
  • Fixed multiple compatibility and stability issues
  • Fixed some texturing issues
  • Reduced visual noise and flicker in some conditions
  • Tuned some visual effects like full-screen blend and particles

Change Log

Quake II RTX v1.6.0 Update

21 Jan 19:56
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Major update that includes many improvements and new engine features.

Highlights (in alphabetic order):

  • AMD FidelityFX Super Resolution
  • Automatic generation of emissive textures for custom maps
  • Full-screen blend effects
  • Gradient fog volumes
  • HDR monitor support
  • Improved laser beams
  • Improved performance when using high-detail static models
  • Improved, more physically correct material shading model
  • New settings for nearest filtering on world and UI textures
  • New, more flexible material definition system
  • Reduced engine start-up and map load times
  • Support for IQM models with skeletal animation
  • Support for QBSP and BSPX map files with optional smooth normals

Change Log

Quake II RTX v1.5.0 Update

30 Mar 19:00
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Major update that adds support for Vulkan Ray Query API (VK_KHR_ray_query) and fixes a few bugs.

We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.

Change Log

Quake II RTX v1.4.1 Patch

28 Jan 13:58
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Minor update that addresses stability and performance issues.
Change Log

Also, going forward, we'll be uploading the installer builds for Windows and Linux here.

Quake II RTX v1.4.0 Update

15 Dec 14:07
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Major update that adds support for KHR_ray_tracing_pipeline, TAAU, and fixes some issues.

The new media file is attached, mostly for the menu updates.

Quake II RTX v1.3.0 Update

06 Jan 16:38
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Major update that significantly improves the photo mode (formerly, reference accumulation mode) and adds support for game cinematics.

New media package attached.

Quake II RTX v1.2.1 Patch

28 Nov 17:52
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Minor update that fixes a few issues found in v1.2.0, most importantly, broken OpenAL sound on certain maps.

New media package attached. All other assets from v1.2.0 still apply.

Quake II RTX v1.2.0 Update

26 Nov 14:00
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Major update that adds many new features and other improvements. See the ChangeLog for the complete list.

New media package attached.
blue_noise.pkz from v1.0.0 still applies.
Also attached are the "shader balls" material testing model and the PBR / Modding Guide.

Quake II RTX v1.1.0 Update

19 Jun 17:02
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Update that adds music support and fixes a few issues. See ChangeLog for more information.

New media package attached.
blue_noise.pkz from v1.0.0 still applies.

Quake II RTX v1.0.0

06 Jun 01:41
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Initial release of Quake II RTX.

The attached .pkz files are necessary to run the game if you build it from source. Place these files (q2rtx_media.pkz and blue_noise.pkz) into the baseq2 folder. Also place the game data files (pak*.pak and players) into the same folder.