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feat(studio): agent-eval logs ui, add collapsible panel #611
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76 changes: 76 additions & 0 deletions
76
web/packages/common/src/components/AccordionPanel/index.tsx
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,76 @@ | ||
| // SPDX-FileCopyrightText: Copyright (c) 2025-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | ||
| // SPDX-License-Identifier: Apache-2.0 | ||
|
|
||
| import { | ||
| PanelContent, | ||
| PanelHeader, | ||
| PanelHeading, | ||
| PanelIcon, | ||
| PanelRoot, | ||
| } from '@nvidia/foundations-react-core'; | ||
| import { ChevronDown, ChevronUp } from 'lucide-react'; | ||
| import { | ||
| type ComponentProps, | ||
| type FC, | ||
| type KeyboardEvent, | ||
| type PropsWithChildren, | ||
| type ReactNode, | ||
| useState, | ||
| } from 'react'; | ||
|
|
||
| export interface AccordionPanelProps { | ||
| /** Header text/content — rendered with the same typography as a Panel heading. */ | ||
| slotHeading: ReactNode; | ||
| /** Optional leading icon in the header. */ | ||
| slotIcon?: ReactNode; | ||
| /** Whether the panel starts expanded. Defaults to collapsed. */ | ||
| defaultOpen?: boolean; | ||
| elevation?: ComponentProps<typeof PanelRoot>['elevation']; | ||
| density?: ComponentProps<typeof PanelRoot>['density']; | ||
| className?: string; | ||
| contentClassName?: string; | ||
| } | ||
|
|
||
| /** | ||
| * A Panel that collapses. Composes the Foundations Panel parts so it is visually | ||
| * identical to a `<Panel>` (border, radius, elevation, heading font), but the | ||
| * header is a toggle with a chevron and the body collapses. Collapsed content is | ||
| * unmounted, so any data fetching inside stops until it's expanded. | ||
| */ | ||
| export const AccordionPanel: FC<PropsWithChildren<AccordionPanelProps>> = ({ | ||
| slotHeading, | ||
| slotIcon, | ||
| defaultOpen = false, | ||
| elevation = 'high', | ||
| density = 'compact', | ||
| className, | ||
| contentClassName, | ||
| children, | ||
| }) => { | ||
| const [open, setOpen] = useState(defaultOpen); | ||
| const toggle = () => setOpen((prev) => !prev); | ||
| const onKeyDown = (e: KeyboardEvent<HTMLDivElement>) => { | ||
| if (e.key === 'Enter' || e.key === ' ') { | ||
| e.preventDefault(); | ||
| toggle(); | ||
| } | ||
| }; | ||
|
|
||
| return ( | ||
| <PanelRoot elevation={elevation} density={density} className={className}> | ||
| <PanelHeader | ||
| role="button" | ||
| tabIndex={0} | ||
| aria-expanded={open} | ||
| onClick={toggle} | ||
| onKeyDown={onKeyDown} | ||
| className="cursor-pointer" | ||
| > | ||
| {slotIcon && <PanelIcon>{slotIcon}</PanelIcon>} | ||
| <PanelHeading>{slotHeading}</PanelHeading> | ||
| <PanelIcon className="ml-auto">{open ? <ChevronUp /> : <ChevronDown />}</PanelIcon> | ||
| </PanelHeader> | ||
| {open && <PanelContent className={contentClassName}>{children}</PanelContent>} | ||
| </PanelRoot> | ||
| ); | ||
| }; |
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