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4 changes: 3 additions & 1 deletion wled00/FX.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4693,9 +4693,11 @@ static const char _data_FX_MODE_WASHING_MACHINE[] PROGMEM = "Washing Machine@!,!
Draws a .gif image from filesystem on the matrix/strip
*/
uint16_t mode_image(void) {
if (!strip.isMatrix) return mode_oops(); // not a 2D set-up
#ifndef WLED_ENABLE_GIF
return mode_oops();
#else
if (max(SEGMENT.virtualWidth(),SEGMENT.virtualHeight()) < 4) return mode_oops(); // too small
renderImageToSegment(SEGMENT);
return FRAMETIME;
#endif
Expand All @@ -4704,7 +4706,7 @@ uint16_t mode_image(void) {
// Serial.println(status);
// }
}
static const char _data_FX_MODE_IMAGE[] PROGMEM = "Image@!,;;;12;sx=128";
static const char _data_FX_MODE_IMAGE[] PROGMEM = "Image@!,Blur,;;;12;sx=128,ix=0";

/*
Blends random colors across palette
Expand Down
110 changes: 88 additions & 22 deletions wled00/image_loader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,15 @@
* Functions to render images from filesystem to segments, used by the "Image" effect
*/

File file;
char lastFilename[34] = "/";
GifDecoder<320,320,12,true> decoder;
bool gifDecodeFailed = false;
unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0;
static File file;
static char lastFilename[34] = "/";
#if !defined(BOARD_HAS_PSRAM)
static GifDecoder<256,256,11,true> decoder; // WLEDMM use less RAM on boards without PSRAM - avoids crashes due to out-of-memory
#else
static GifDecoder<320,320,12,true> decoder;
#endif
static bool gifDecodeFailed = false;
static unsigned long lastFrameDisplayTime = 0, currentFrameDelay = 0;

bool fileSeekCallback(unsigned long position) {
return file.seek(position);
Expand All @@ -35,29 +39,49 @@ int fileSizeCallback(void) {
return file.size();
}

bool openGif(const char *filename) {
bool openGif(const char *filename) { // side-effect: updates "file"
file = WLED_FS.open(filename, "r");
DEBUG_PRINTF("opening GIF file %s\n", filename);

if (!file) return false;
return true;
}

Segment* activeSeg;
uint16_t gifWidth, gifHeight;
static Segment* activeSeg;
static uint16_t gifWidth, gifHeight; // these two must stay uint16_t, because they are passed by reference
static unsigned segCols = 1;
static unsigned segRows = 1;
//static unsigned segLen = 1; // for future 1D support
static int expandX = 1;
static int expandY = 1;
static int lastX = -1, lastY = -1;

void screenClearCallback(void) {
activeSeg->fill(0);
}

void updateScreenCallback(void) {}
void updateScreenCallback(void) {
// this callback runs when the decoder has finished painting all pixels
// perfect time for adding blur
if (activeSeg->intensity > 1) {
uint8_t blurAmount = activeSeg->intensity >> 2;
if ((blurAmount < 24) && (activeSeg->is2D())) activeSeg->blurRows(activeSeg->intensity >> 1); // some blur - fast
else activeSeg->blur(blurAmount); // more blur - slower
}
lastX = lastY = -1; // invalidate last position
}
void draw2DPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
// simple nearest-neighbor downscaling
int outY = y * segRows / gifHeight;
int outX = x * segCols / gifWidth;
if ((unsigned(outX) >= segCols) || (unsigned(outY) >= segRows)) return; // out of range
if ((lastX == outX) && (lastY == outY)) return; // downscaling optimization: skip re-painting same pixel
lastX = outX; lastY = outY;

void drawPixelCallback(int16_t x, int16_t y, uint8_t red, uint8_t green, uint8_t blue) {
// simple nearest-neighbor scaling
int16_t outY = y * activeSeg->height() / gifHeight;
int16_t outX = x * activeSeg->width() / gifWidth;
// set multiple pixels if upscaling
for (int16_t i = 0; i < (activeSeg->width()+(gifWidth-1)) / gifWidth; i++) {
for (int16_t j = 0; j < (activeSeg->height()+(gifHeight-1)) / gifHeight; j++) {
// softhack007: changed loop x/y order -> minor speedup from better cache locality
for (int j = 0; j < expandY; j++) {
for (int i = 0; i < expandX; i++) {
activeSeg->setPixelColorXY(outX + i, outY + j, gamma8(red), gamma8(green), gamma8(blue));
}
}
Expand All @@ -81,28 +105,57 @@ byte renderImageToSegment(Segment &seg) {
// TODO: if (seg.mode != seg.currentMode()) return IMAGE_ERROR_WAITING;
if (activeSeg && activeSeg != &seg) return IMAGE_ERROR_SEG_LIMIT; // only one segment at a time
activeSeg = &seg;
segCols = activeSeg->virtualWidth();
segRows = activeSeg->virtualHeight();
// segLen = activeSeg->virtualLength(); // for future 1D and expand1D support

if (strncmp(lastFilename +1, seg.name, 32) != 0) { // segment name changed, load new image
strncpy(lastFilename +1, seg.name, 32);
gifDecodeFailed = false;
if (strcmp(lastFilename + strlen(lastFilename) - 4, ".gif") != 0) {
size_t fnameLen = strlen(lastFilename);
if ((fnameLen < 4) || strcmp(lastFilename + fnameLen - 4, ".gif") != 0) { // empty segment name, name too short, or name not ending in .gif

@softhack007 softhack007 Nov 7, 2025

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open ends (will not fix in this PR):

  • compare should be case-insensitive - ".GIF", ".Gif", ".gIf" should be accepted.
    esp32 does not have "stricmp", so we might need a custom solution, maybe with a utility function that internally uses tolower(c) before comparing.
  • strip leading / trailing blanks from the filename.

gifDecodeFailed = true;
USER_PRINTF("GIF decoder unsupported file: %s\n", lastFilename);
return IMAGE_ERROR_UNSUPPORTED_FORMAT;
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}
if (file) file.close();
openGif(lastFilename);
if (!file) { gifDecodeFailed = true; return IMAGE_ERROR_FILE_MISSING; }

if (!openGif(lastFilename)) {
gifDecodeFailed = true;
USER_PRINTF("GIF file not found: %s\n", lastFilename);
return IMAGE_ERROR_FILE_MISSING;
}
decoder.setScreenClearCallback(screenClearCallback);
decoder.setUpdateScreenCallback(updateScreenCallback);
decoder.setDrawPixelCallback(drawPixelCallback);
decoder.setDrawPixelCallback(draw2DPixelCallback);
decoder.setFileSeekCallback(fileSeekCallback);
decoder.setFilePositionCallback(filePositionCallback);
decoder.setFileReadCallback(fileReadCallback);
decoder.setFileReadBlockCallback(fileReadBlockCallback);
decoder.setFileSizeCallback(fileSizeCallback);
decoder.alloc();
#if __cpp_exceptions // use exception handler if we can (some targets don't support exceptions)
try {
#endif
decoder.alloc(); // WLEDMM this function may throw out-of memory and cause a crash
#if __cpp_exceptions
} catch (...) { // if we arrive here, the decoder has thrown an OOM exception
gifDecodeFailed = true;
errorFlag = ERR_NORAM_PX;
USER_PRINTLN("\nGIF decoder out of memory. I'm going to shoot myself now.\n");
return IMAGE_ERROR_DECODER_ALLOC;
}
#endif
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DEBUG_PRINTLN(F("Starting decoding"));
if(decoder.startDecoding() < 0) { gifDecodeFailed = true; return IMAGE_ERROR_GIF_DECODE; }
int derr = 0;
if((derr = decoder.startDecoding()) < 0) {
gifDecodeFailed = true;
USER_PRINTF("GIF Decoding error %d\n", derr);
if ((derr == ERROR_GIF_TOO_WIDE) || (derr == ERROR_GIF_UNSUPPORTED_FEATURE) || (derr == ERROR_GIF_INVALID_PARAMETER))
errorFlag = ERR_NORAM_PX;
return IMAGE_ERROR_GIF_DECODE;
}
if ((errorFlag == ERR_NORAM_PX) || (errorFlag == ERR_NORAM)) errorFlag = ERR_NONE; // success -> reset previous memory error codes
DEBUG_PRINTLN(F("Decoding started"));
}

Expand All @@ -118,9 +171,22 @@ byte renderImageToSegment(Segment &seg) {
if (millis() - lastFrameDisplayTime < wait) return IMAGE_ERROR_WAITING;

decoder.getSize(&gifWidth, &gifHeight);
// bad gif size: prevent division by zero
if (gifWidth == 0 || gifHeight == 0) {
gifDecodeFailed = true;
USER_PRINTF("Invalid GIF dimensions: %dx%d\n", gifWidth, gifHeight);
return IMAGE_ERROR_GIF_DECODE;
}
// softhack007: pre-calculate upscaling for speedup
expandX = (segCols+(gifWidth-1)) / gifWidth;
expandY = (segRows+(gifHeight-1)) / gifHeight;

int result = decoder.decodeFrame(false);
if (result < 0) { gifDecodeFailed = true; return IMAGE_ERROR_FRAME_DECODE; }
if (result < 0) {
gifDecodeFailed = true;
USER_PRINTF("GIF Frame decode failed %d\n", result);
return IMAGE_ERROR_FRAME_DECODE;
}

currentFrameDelay = decoder.getFrameDelay_ms();
unsigned long tooSlowBy = (millis() - lastFrameDisplayTime) - wait; // if last frame was longer than intended, compensate
Expand Down