Pandora Behaviour Engine v2.3.5-beta
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released this
23 Oct 23:49
·
48 commits
to main
since this release
What's Changed
- [Fix]: Hard to discern black text on purple background when application run with windows light mode by @Monitor221hz in #300
- [Fix]: Required FNIS.esp missing by @Monitor221hz in #310
- [Fix]: Engine not splitting animline indents and throwing index errors in specific FNIS animlists by @Monitor221hz in #311
- [Fix]: Clear folder if the -o folder if needed by @BryanAldrich in #309
- [Fix]: Sequential ordering of mod patches by @JonathanFeenstra in #314
- [Fix]: Engine rerun crash and other minor issues by @Monitor221hz in #321
- [Feature]: Detect Skyrim game path by registry instead of -o: for Windows users by @Monitor221hz in #323
- [Fix]: Native to XML method returning wrong boolean, leading to parsing overhead and miscellaneous bugs in output by @Monitor221hz in #325
- [Fix]: Native class pointer reassignment reverting XML layer pointer edits, causing crashes and other sporadic issues in-game by @Monitor221hz in #329
New Contributors
- @JonathanFeenstra made their first contribution in #314
Full Changelog: v2.3.0-beta...v2.3.5-beta
Note from @Monitor221hz
Assuming all goes well, this will be the stablest the engine has been since v1.6.3-alpha.