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Pandora Behaviour Engine v2.3.5-beta

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@github-actions github-actions released this 23 Oct 23:49
· 48 commits to main since this release

What's Changed

  • [Fix]: Hard to discern black text on purple background when application run with windows light mode by @Monitor221hz in #300
  • [Fix]: Required FNIS.esp missing by @Monitor221hz in #310
  • [Fix]: Engine not splitting animline indents and throwing index errors in specific FNIS animlists by @Monitor221hz in #311
  • [Fix]: Clear folder if the -o folder if needed by @BryanAldrich in #309
  • [Fix]: Sequential ordering of mod patches by @JonathanFeenstra in #314
  • [Fix]: Engine rerun crash and other minor issues by @Monitor221hz in #321
  • [Feature]: Detect Skyrim game path by registry instead of -o: for Windows users by @Monitor221hz in #323
  • [Fix]: Native to XML method returning wrong boolean, leading to parsing overhead and miscellaneous bugs in output by @Monitor221hz in #325
  • [Fix]: Native class pointer reassignment reverting XML layer pointer edits, causing crashes and other sporadic issues in-game by @Monitor221hz in #329

New Contributors

Full Changelog: v2.3.0-beta...v2.3.5-beta

Note from @Monitor221hz

Assuming all goes well, this will be the stablest the engine has been since v1.6.3-alpha.