v0.8
- Add light attenuation
- Allow updating
render_node
,window
, andcamera_node
properties after setup - Add
use_330
option to control using GLSL 330 shaders instead of GLSL 120 - Support texture transforms
- Add hardware skinning
- Enabled by default on OpenGL 3.2+ capable hardware
- Can be controlled with
use_hardware_skinning
option
Note: Panda3D 1.10.8+ is now required