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v0.8

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@Moguri Moguri released this 24 May 02:48
· 117 commits to master since this release
  • Add light attenuation
  • Allow updating render_node, window, and camera_node properties after setup
  • Add use_330 option to control using GLSL 330 shaders instead of GLSL 120
  • Support texture transforms
  • Add hardware skinning
    • Enabled by default on OpenGL 3.2+ capable hardware
    • Can be controlled with use_hardware_skinning option

Note: Panda3D 1.10.8+ is now required