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v0.7

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@Moguri Moguri released this 19 Sep 22:04
· 136 commits to master since this release
  • Fixes for shader/rendering artifacts
    • Clamp NdotL and NdotV to 0.0
    • Fix GGX/Trowbridge-Reitz equation for normal distribution function
    • Fix normalization of normal vector in the fragment shader
  • Optimizations
    • Use a dedicated shadow shader to avoid expensive PBR functions (mostly helps Intel)
    • Remove Fresnel term from diffuse (i.e., use simple Lambertian)
    • Use Spherical Gaussian approximation in the Fresnel equation
  • Automatically enable auto shader on TextNodes found in the scene graph (fixes TextNode rendering)