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Merge pull request #29 from Twinki14/master
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Change Construction Kit to GECK
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Silarn authored May 17, 2024
2 parents 8ccb610 + 00fb153 commit 08e31eb
Showing 1 changed file with 7 additions and 6 deletions.
13 changes: 7 additions & 6 deletions src/gamefalloutnv.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -148,12 +148,13 @@ QList<ExecutableInfo> GameFalloutNV::executables() const
ExecutableInfo game("New Vegas", findInGameFolder(binaryName()));
ExecutableInfo launcher("Fallout Launcher", findInGameFolder(getLauncherName()));
QList<ExecutableInfo> extraExecutables =
QList<ExecutableInfo>()
<< ExecutableInfo("Fallout Mod Manager", findInGameFolder("fomm/fomm.exe"))
<< ExecutableInfo("Construction Kit", findInGameFolder("geck.exe"))
<< ExecutableInfo("BOSS", findInGameFolder("BOSS/BOSS.exe"))
<< ExecutableInfo("LOOT", QFileInfo(getLootPath()))
.withArgument("--game=\"FalloutNV\"");
QList<ExecutableInfo>() << ExecutableInfo("Fallout Mod Manager",
findInGameFolder("fomm/fomm.exe"))
<< ExecutableInfo("BOSS",
findInGameFolder("BOSS/BOSS.exe"))
<< ExecutableInfo("GECK", findInGameFolder("geck.exe"))
<< ExecutableInfo("LOOT", QFileInfo(getLootPath()))
.withArgument("--game=\"FalloutNV\"");
if (selectedVariant() != "Epic Games") {
extraExecutables.prepend(ExecutableInfo(
"NVSE", findInGameFolder(feature<ScriptExtender>()->loaderName())));
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