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Update changelog + version
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TehNut committed Feb 19, 2018
1 parent 37c8012 commit 7a288a7
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10 changes: 10 additions & 0 deletions changelog.txt
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Version 2.2.6
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- Fixed a weird thing where slates were weird
- Added HUD elements for Tranquility and Inversion
- Fixed Sigils stacking 64 times higher than they should have

As a side note, I've been listening to http://loli.dance/ for the last like 2 hours now.

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Version 2.2.5
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2 changes: 1 addition & 1 deletion gradle.properties
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mod_name=BloodMagic
package_group=com.wayoftime.bloodmagic
mod_version=2.2.5
mod_version=2.2.6
mc_version=1.12.2
forge_version=14.23.2.2611
curse_id=224791
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import WayofTime.bloodmagic.client.Sprite;
import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
import WayofTime.bloodmagic.item.sigil.ItemSigilSeer;
import WayofTime.bloodmagic.tile.TileAltar;
import com.google.common.collect.Lists;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.ScaledResolution;
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if (trace == null || trace.typeOfHit != RayTraceResult.Type.BLOCK)
return false;

TileEntity tile = Minecraft.getMinecraft().world.getTileEntity(Minecraft.getMinecraft().objectMouseOver.getBlockPos());
TileEntity tile = Minecraft.getMinecraft().world.getTileEntity(trace.getBlockPos());
if (tile == null || !tileClass.isAssignableFrom(tile.getClass()))
flag = false;

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