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Update changelog + version
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TehNut committed Feb 1, 2019
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46 changes: 46 additions & 0 deletions changelog.txt
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Version 2.4.0
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It's been a while, eh? Some of you may be asking yourself "whats up with bloodmagic" like that damned recon on a certain
social media site. Well here's what's up: put something snarky here when done writing changelog

There's so much here, I'm probably going to miss some. Here's a general overview from just skimming commit titles.

Much of this was done via PR because I'm ~~lazy~~ too busy having fun with Fabric.

- Fixed harvest moon not working with pumpkins
- [API] Added a way to unregister an altar component
- Moved anything related to Tier 6 behind an opt-in config. Please stop asking me how to get it.
- Fixed small demon stone bricks recipe so it returns 4 instead of 1
- Ported some old rituals from 1.7
- Cry of the Eternal Soul
- Reverence of the Condor
- Ritual of the Feathered Earth
- Added a new ritual, Ritual of Grounding
- Optimized bound tool harvesting
- Fixed render issues with demon crystals
- Fixed Hymn of Syphoning not updating some tanks visually
- Added very basic documentation for several rituals to the guide book
- Made meteor costs for Mark of the Falling Tower configurable in the meteor json
- Fluid related sigils should now work identically to buckets of the fluid
- Fixed ritual tinkerer area setting behaving wonkily
- Fixed Seer Sigil not working for incense altars
- Added the ability to buff movement and updraft arrays by providing more of their ingredient
- Ported the ritual dismantler from 1.7.10
- Logic fix for the Solar Powered
- Now it requires a clear line of sight to the sky as well as it being day time
- Fixed Sigil of Magnetism AOE being offset from the player
- Rewrote commands
- They're different in some way, some how
- Don't ask me how
- Quality of life improvements for the ritual tinkerer
- Changed the activation crystal levels of some rituals to use the awakened crystal
- Mark of the Falling Tower
- All the living armor ones
- It's late and I'm tired don't hate me for being too lazy to look up their names
- Fixed up some bounding boxes for some blocks with fancier models
- Sentient Bow now properly handles modded and potion-ified arrows

I can't wait for this to turn out to be very broken so I can yell at the contributor :>

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Version 2.3.3
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2 changes: 1 addition & 1 deletion gradle.properties
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mod_name=BloodMagic
package_group=com.wayoftime.bloodmagic
mod_version=2.3.3
mod_version=2.4.0
mc_version=1.12.2
forge_version=14.23.5.2808
curse_id=224791
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