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Changelog. (WayofTime#1601)
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* Changelog.
Some stuff still pending.

* "Unbending" mod has been renamed to "Unmending"

* Clarifications & Formatting

* Update

* Added Compression Sigil PR

* Update changelog.txt

* Added Network command PR change

* Added JEI Recipes PR

* Update changelog.txt

* Removed empty bugfix category.

From V2.0.0

* Update changelog.txt

* Moved pending PR texts, added RitualJumping PR text, bumped version number

* forgot version number

* Remove pending merges
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Tobias authored and TehNut committed May 19, 2019
1 parent 1d52a13 commit 1250f10
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59 changes: 58 additions & 1 deletion changelog.txt
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Version 2.4.1
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Nut was too lazy to create a changelog, it's AEon's turn now!
Changes made from Feb 02 - now (Fill end date in later)


Living Armor:
- Fixed "Soft Fall" not preventing damage
- "Nocturnal Prowess" should not flash anymore
- "Trickshot" now ignores HurtResistanceTime
- "Trickshot" now works properly with sentient arrows
- "Step Assist" does not take effect while sneaking

Sentient Bow:
- Fixed Destructive Will arrows exploding continuously
- Fixed Tipped Arrows getting improved even if no Will can be used

Sigils:
- Buffed "Sigil of the Fast Miner" to be in accordance to the "Sanguine Scientium"
- Fixed a bug where "Sigil of the Fast Miner" would also cause the whirlwind effect
- Added "Whirlwind" to the potion registry
- Fixed broken Sigil tooltip formatting
- Fixed Sigil of Holding not updating some Sigil data, allowing for exploits
- Greatly improved "Sigil of Compression" performance
- Fixed "Sigil of Compression" bug that would eat leftover items (usually everything between 55 and 64 items for a 3x3 compression)


Rituals:
- Ported Veil of Evil & Ward of Sacrosanctity
- Fixed "Serenade of the Nether" replacing lava source blocks with lava (fixed underlying function to detect flowing liquids)
- Added configurability to Ritual of the High Jump by modifying a new ritual area with the Ritual Tinkerer

Misc:
- Fixed routing node oredict filter (crashes)
- Fixed mimic vanishing in some cases
- Fixed "Blood Letter's Pack" and "Coat of Arms" always being used in the main hand slot (action bar/hotbar)
- Stop insertions into Demon Crucible if the inventory is not empty
- Fixed abnormal deaths at your own hands through the sacrificial dagger (hopefully) (Gravestone bugginess)
- Fixed "Unmending" mod incompatibility
- Fixed Teleposers crashing the game if someone force-fed it junk
- added Nut being angery at contributors for messing stuff up
- Added some Russian language strings for the guide book
- Added repair recipes for Sentient Tools & Living Armor to JEI


Technical Stuff no player cares about:
- Formatted Project code
- Fixed BlockState parsing (mimic vanishing)
- Fixed some and streamlined ritual block ranges
- Mystery drain still mysterious
- Use TextFormatting rather than color codes in block lang names
- Fixed world unload crash (may happen if a world is loaded by world generators or JEI Resource graphing)
- Fixed `/bloodmagic network get` command
- Added translation keys for tickethistory command help strings

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Version 2.4.0
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- A graphical overhaul of everything has been implemented. These textures were provided by CyanideX's Unity texture pack. BBoldt and Yulife (Inap) from the Unity team are our new permanent texture artists.

Bug Fixes
-
-
2 changes: 1 addition & 1 deletion gradle.properties
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mod_name=BloodMagic
package_group=com.wayoftime.bloodmagic
mod_version=2.4.0
mod_version=2.4.1
mc_version=1.12.2
forge_version=14.23.5.2808
curse_id=224791
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