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Voicechat without spatial audio, and without having to reload the ses… #387

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merged 7 commits into from
Jan 26, 2024

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Mindgamesnl
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This pull request implements:

  • the ability to change the global spatial/static audio on the fly without reloading
  • the ability to enable/disable spatial audio on a per-peer level
  • the ability to define if spatial audio should be used from the plugin side (login packet)
  • the ability to define whether a player should be hidden from the UI, but still audible (login packet)
  • a new packet (plugin > client) to update peer metadata without requiring them to reconnect (spatial audio state, and visibility)

@Mindgamesnl
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image
New client model representation, flexible enough to add more in the future.

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Latest commit: daa590c
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Preview URL: https://31264f95.openaudiomc.pages.dev
Branch Preview URL: https://feature-voicechat-pipeline-m.openaudiomc.pages.dev

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@Mindgamesnl
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This is ready to merge, next step is overhauling the proximity ticker.

@Mindgamesnl Mindgamesnl merged commit ca387f1 into development Jan 26, 2024
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