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Merge pull request #441 from Mindgamesnl/development
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Mindgamesnl authored Jul 9, 2024
2 parents 6f87d95 + dd36f04 commit a9fb2a8
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Showing 27 changed files with 346 additions and 144 deletions.
2 changes: 1 addition & 1 deletion client/public/metadata.json
Original file line number Diff line number Diff line change
@@ -1 +1 @@
{"buildMajor":1,"buildMinor":125,"buildRevision":250,"buildTag":"dev","buildDate":"Thu Jun 13 2024","build":"1.125.250 dev"}
{"buildMajor":1,"buildMinor":125,"buildRevision":251,"buildTag":"dev","buildDate":"Tue Jul 09 2024","build":"1.125.251 dev"}
4 changes: 2 additions & 2 deletions client/src/client/services/media/objects/Mixer.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ export class Mixer {
}, 250);
}

tick() {
tick(forceInstant = false) {
this.channels.forEach((channel) => {
channel.tick();
});
Expand Down Expand Up @@ -57,7 +57,7 @@ export class Mixer {
}
});

const fade = channel.getPrefferedFadeTime() > 5;
const fade = channel.getPrefferedFadeTime() > 5 && !forceInstant;

if (score >= 1 && !channel.mutedByScore) {
channel.mutedByScore = true;
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11 changes: 9 additions & 2 deletions client/src/client/services/socket/handlers/HandleCreateMedia.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -43,13 +43,11 @@ export async function handleCreateMedia(data) {
if (muteRegions) {
debugLog('Incrementing region inhibit');
MediaManager.mixer.incrementInhibitor('REGION');
MediaManager.mixer.tick();
}

if (muteSpeakers) {
debugLog('Incrementing speaker inhibit');
MediaManager.mixer.incrementInhibitor('SPEAKER');
MediaManager.mixer.tick();
}

MediaManager.mixer.whenFinished(id, () => {
Expand All @@ -67,9 +65,12 @@ export async function handleCreateMedia(data) {

createdChannel.setTag(flag);

MediaManager.mixer.tick();

// load file and play
await createdMedia.load(source);
createdChannel.setChannelVolume(0);
createdChannel.originalVolume = volume;
createdMedia.setLooping(looping);
createdMedia.setStartAt(startAt);
// convert distance
Expand All @@ -83,7 +84,13 @@ export async function handleCreateMedia(data) {
} else {
// default sound, just play
createdChannel.setTag('DEFAULT');

createdMedia.whenInitialized(() => {
// are we not already nicked from the start?
if (createdChannel.mutedByScore) {
return;
}

if (fadeTime === 0) {
createdChannel.setChannelVolume(volume);
createdChannel.updateFromMasterVolume();
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5 changes: 0 additions & 5 deletions client/src/client/util/AudioSourceProcessor.jsx
Original file line number Diff line number Diff line change
Expand Up @@ -72,11 +72,6 @@ export class AudioSourceProcessor {
this.isYoutube = true;
}

// strip old endpoint
if (source.includes('https://weathered-dust-0281.craftmend.workers.dev/')) {
source = source.replace('https://weathered-dust-0281.craftmend.workers.dev/', '');
}

// handle soundcloud
if (source.includes('soundcloud.com')) {
// update now playing too
Expand Down
2 changes: 1 addition & 1 deletion client/src/metadata.json
Original file line number Diff line number Diff line change
@@ -1 +1 @@
{"buildMajor":1,"buildMinor":125,"buildRevision":250,"buildTag":"dev","buildDate":"Thu Jun 13 2024","build":"1.125.250 dev"}
{"buildMajor":1,"buildMinor":125,"buildRevision":251,"buildTag":"dev","buildDate":"Tue Jul 09 2024","build":"1.125.251 dev"}
181 changes: 156 additions & 25 deletions dev-resources/vistas-test/plugins/OpenAudioMc/config.yml
Original file line number Diff line number Diff line change
@@ -1,21 +1,29 @@
messages:
# The message a client gets when they are not connected but a sound got triggered. this can be disabled under settings
suggest-connection: '&7&oYou are currently missing out on some sounds! connect with the audio client via /audio'
suggest-connection: '&7&oYou are currently missing out on some sounds! connect with
the audio client via /audio'

# The message a client receives when a URL is being prepared for them to open the web client
preparing-session: '&7&oGenerating audio session..'

# The message the client gets when executing /audio of joins (if send-on-join is enabled)
click-to-connect: '\n&b&lClick &ahere&b&l to open the Web Client!\n&3This lets you use &dProximity Voice Chat&3 and in-game &daudio&3!\n '
click-to-connect: '\n&b&lClick &ahere&b&l to open the Web Client!\n&3This lets you
use &dProximity Voice Chat&3 and in-game &daudio&3!\n '
# an alternate version of this message for bedrock users
connect-prompt-bedrock: \n&b&lThis server supports &aProximity Voice Chat&b&!\nGo
to {domain} in your web-browser to get started.\n

# The message a player receives when a session error occurs
session-error: '&cAn error occurred while generating your audio session. please report the problem and try again later.'
session-error: '&cAn error occurred while generating your audio session. please
report the problem and try again later.'

# A hover message for the click-to-connect message, only appears right before clicking when you mouse over it
click-to-connect-hover: '&6Minecraft will prompt you to open the web client when you click this message'
click-to-connect-hover: '&6Minecraft will prompt you to open the web client when
you click this message'

# The message the client gets when their audio link has expired
click-link-expired: '&3Your link to the audio client has expired. Use &b/audio&3 to request a new one.'
click-link-expired: '&3Your link to the audio client has expired. Use &b/audio&3
to request a new one.'

# The message a client gets when their web-client has been opened
client-opened: '&2&oYou are now connected with the audio client!'
Expand All @@ -27,7 +35,8 @@ messages:
client-already-connected: '&cYou are already connected to the web client'

# Prints the client volume when /volume is ran without arguments
client-volume: '&6Your current volume is __amount__%&7 (TIP: use /volume 40 to set your volume to 40%)'
client-volume: '&6Your current volume is __amount__%&7 (TIP: use /volume 40 to set
your volume to 40%)'

# The message a client gets as confirmation for executing /volume or /vol
client-volume-change: '&6Your volume has been changed to __amount__%'
Expand All @@ -36,7 +45,8 @@ messages:
client-volume-invalid: '&4You must enter a number between 0 and 100'

# The message a client gets as warning that they aren't even connected
client-not-connected: '&4You need to be connected to the web client to be able to do that'
client-not-connected: '&4You need to be connected to the web client to be able to
do that'

# The message a client gets when they need to be connected to voice chat to do something
voice-not-connected: '&4An active Voice connection is required to execute this command'
Expand Down Expand Up @@ -64,35 +74,116 @@ messages:
# Message a player receives when their microphone is unmuted
voicechat-mic-unmute: '&7&oYour microphone is now &2&ounmuted'

# Message a player receives when their voicechat is deafened
voicechat-deafen: '&7&oYou are now &c&odeafened'

# Message a player receives when their voicechat is undeafened
voicechat-undeafen: '&7&oYou are now &2&oundeafened'

# Message a player receives when voicechat runs into a technical issue
voicechat-service-unstable: '&7&oWarning: we ran into one or more problems with the voice service.. please hold on while we try to recover your beautiful voice.'
voicechat-service-unstable: '&7&oWarning: we ran into one or more problems with
the voice service.. please hold on while we try to recover your beautiful voice.'

# Message a player receives when the voicechat is back online again
voicechat-service-recovered: '&7&oYour voicechat session got successfully recovered'

# A message players will periodically receive when they are not connected to voice chat,
# but others in their vicinity are. The minimum interval and range can be configured in the options section,
# or you can disable it entirely by following the settings below.
voicechat-players-in-vicinity: '&7&oGet social! Other players in your vicinity are using voice chat - join them and communicate. Use &b/audio&7&o to connect.'
voicechat-players-in-vicinity: '&7&oGet social! Other players in your vicinity are
using voice chat - join them and communicate. Use &b/audio&7&o to connect.'

# The message a channel owner receives when their chanel has been abandoned
voicechat-channel-abandoned: '&7&oYour voicechat channel has been abandoned and
got removed'

# The message a player receives when they are kicked from a voicechat channel
# This gets triggered when they were forcefully removed from a channel, for example when it gets deleted
voicechat-channel-kicked: '&7&oYou have been kicked from the voicechat channel'

# The message a player receives when they are invited to a voicechat channel
voicechat-channel-invited: ' \n&b&lYou have been invited to a voice chat channel!\n&3Click
&ahere&3 to join &d{channel}&3 by &d{inviter}&3!\n&7&oYou have 30 seconds to
accept the invitation.\n '

# Error message seen by players when the command is executed through anything other than chat
voicechat-channel-not-a-player: '&cOnly players can use this command'

# Seen when a player tries to join or create a channel with an invalid name
voicechat-channel-name-unknown: '&cPlease enter a valid channel name'

# Error seen when a player tries to join a channel that doesn't exist
voicechat-channel-name-not-found: '&cThe channel you are trying to join does not
exist'

# Error seen when a player tries to create a channel with a name that already exists
voicechat-channel-name-already-exists: '&cA channel with that name already exists'

# Validation message after creating a new channel
voicechat-channel-created: '&7&oSuccessfully created the voice chat channel &d{channel}'

bedrock:
# These settings are to provide some automatic handholding for Bedrock users.
# Please take some time to go over these settings and adjust them based on your geyser configuration.
# Message a player receives while trying to create or join a channel while already in one
voicechat-channel-already-in: '&cYou are already in a voice chat channel, please
leave it first'

# This message shows as a SUBTITLE for the token prompt
token-subtitle: '&7&oEnter this code on &b__address__'
# A message a player receives after accepting an invitation to a voicechat channel
voicechat-channel-joined: '&7&oYou have joined the voice chat channel &d{channel}'

# The amount of seconds the token prompt will be shown for
token-display-duration: 25
# A message a player receives after running a command while not in a voicechat channel
voicechat-channel-not-a-member: '&cYou can only perform this action if you are a
member of the channel'

# OA will automatically send the token to the Bedrock client, if a player is detected as one
# based on their name prefix, which defaults to '.'. If you have a custom prefix, you can set it here
# or you can disable this feature entirely
bedrock-name-prefix: '.'
bedrock-auto-send-token: true
# A message a player receives while trying to invite someone to a channel they do not own
voicechat-channel-not-owner: '&cOnly the creator of the channel can do this'

# A message a player receives while trying to invite an invalid player
voicechat-channel-player-not-found: '&cThe player you are trying to invite is not
online'

# A message a player receives after trying to invite someone who is already in another channel
voicechat-channel-player-already-in-channel: '&cThe player you are trying to invite
is already in a voice chat channel'

# A message a player receives after trying to invite someone who is not connected to voice chat
voicechat-target-not-connected: '&cThe player you are trying to invite is not connected
to voice chat, please ask them to connect first'

# Good job! the invitation was sent
voicechat-target-invitation-sent: '&7&oAn invitation has been sent to %name'
voicechat-target-invitation-expired: '&7&oThe invitation to %name has expired'

# A player receives after leaving a channel voluntarily
voicechat-channel-left: '&7&oYou have left the voice chat channel'

# Format messages for the channel list command
voicechat-channel-list-no-channels: '&7&oThere are no voice chat channels available'
voicechat-channel-list-header: '&7&oAvailable voice chat channels and their occupants:'
voicechat-channel-list-item: '&7&o- &d{channel} &7&o&d{participants}&7&o'

# Header of the base /voice help command
voicechat-command-help-header: Welcome to OpenAudioMc! Please click the sub command
you need help with.

# The format most error messages will be shown in, including prefix
voicechat-command-error-format: '&3[&bVoice Channel&3] &c&oError: &7&o{message}'

# The following messages are for the new "revised" authentication flow.
# Users who have a client tab open with the bedrock flow till automatically be logged in when a player joins with the same IP address,
# but users who don't have a tab open will be prompted to login with a code.
# That code needs to be entered in-game, and these messages are used for that.
token-activation-loading: '&7&oPlease wait while we activate your token..'
token-activation-success: '&7&oYour token has been activated! You can now use the
web client.'
token-activation-failed: '&7&oYour token could not be activated. Please try again
or double check your code.'

options:
# The name prefix to look for to determine if a player is playing on bedrock edition
bedrock-name-prefix: .

# This setting enabled/disables automatic authentication for bedrock users.
token-auto-login: true

# If set to true, the player automatically receives a link upon joining
send-on-join: true

Expand Down Expand Up @@ -191,20 +282,58 @@ options:
# but the higher the load on the server will be. I recommend setting this to 5 (meaning it updates 4 times a second)
redstone-tick-speakers-interval: 5

# This feature will completely ignore ALL regions when a player is on a vehicle
# (Minecraft, Boat, or mounted on another entity).
# This is useful for some themepark servers, but should be used with caution.
ignore-regions-on-vehicles: false

# This feature will hydrate region media for all regions on boot. This means that if you hae two regions, with different sources but equal durations
# they will be played in sync. Having this feature enable might have an additional memory footprint if you have a *ton* of regions (hundreds)
# but it's recommended to leave this on.
hydrate-regions-on-boot: true

# Voicechat filters define requirements that players both have to meet before they will be able to hear eachother.
# You can implement custom filters through the API, or enable some of the default ones below.
vc-filter:

# When enabled, players will only be able to hear eachother if they both share the same gamemode (survival, creative, adventure, spectator)
require-same-gamemode: false

# When enabled, players will only be able to hear eachother if they both share the same team. Edge cases:
# - Players without a team can only hear other players without a team
require-common-team: false

# Static channels are a set of channels that will always exist (even if they are empty), and can be locked behind certain permissions
# You can use this feature in cases where individuals don't have permissions to create their own channels, but sitll want to offer
# some groups for global voicechat (like a channel for minigames, off-topic, and roleplay). You can add more values here if you wish,
# or disable the feature entirely. Keep in mind to include all sub values if you add a new channel, and to respect yaml formatting.
# These values are only used on spigot instances
static-channels:
enabled: true
list:
- name: survival
permission: channels.survival
requirePermission: false
- name: off-topic
permission: channels.offtopic
requirePermission: false
- name: staff-chat
permission: channels.staffchat
requirePermission: true

# PlaceholderAPI
papi:
# Value to display when player is connected to the web client
client-connected: "Connected"
client-connected: Connected

# Value to display when player is disconnected from the web client
client-disconnected: "Disconnected"
client-disconnected: Disconnected

# Value to display when player is connected to the voice chat
voicechat-connected: "Connected"
voicechat-connected: Connected

# Value to display when player is disconnected from the voice chat
voicechat-disconnected: "Disconnected"
voicechat-disconnected: Disconnected

# CDN
# Configuration for the Patreon CDN
Expand Down Expand Up @@ -234,3 +363,5 @@ redis:
useSSL: false
# The channel to sync with. When configured, OpenAudioMc will only sync to servers on redis with the same section
section: event
# When using Redis Sentinel, you should set the master set to use. Leaves empty to use a single server Redis cluster
sentinel-master-set: ''
Original file line number Diff line number Diff line change
Expand Up @@ -9,10 +9,14 @@
import io.lettuce.core.pubsub.RedisPubSubAdapter;
import io.lettuce.core.pubsub.StatefulRedisPubSubConnection;
import io.lettuce.core.pubsub.api.async.RedisPubSubAsyncCommands;
import io.lettuce.core.resource.ClientResources;
import io.lettuce.core.resource.DefaultClientResources;
import lombok.Getter;

public class RedisConnection {

private static final ClientResources sharedResources = DefaultClientResources.create();

@Getter private RedisClient redisClient;
@Getter private StatefulRedisPubSubConnection<String, String> connection;
@Getter private RedisPubSubAsyncCommands<String, String> pubSubHandler;
Expand Down Expand Up @@ -47,7 +51,7 @@ public RedisConnection(String host,

OpenAudioLogger.info("Connecting to redis server: " + uri.toString());

redisClient = RedisClient.create(uri);
redisClient = RedisClient.create(sharedResources, uri);
redisClient.setOptions(ClientOptions.builder().autoReconnect(true).build());
}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,8 @@
public class ServerUserHooks implements UserHooks {

private Map<UUID, VistasUser> remoteUsers = new ConcurrentHashMap<>();
@Getter private Map<UUID, MinecraftServer> remoteInstallation = new ConcurrentHashMap<>();
@Getter
private Map<UUID, MinecraftServer> remoteInstallation = new ConcurrentHashMap<>();

public void startGc() {
OpenAudioMc.resolveDependency(TaskService.class).scheduleSyncRepeatingTask(() -> {
Expand Down Expand Up @@ -96,7 +97,7 @@ public VistasUser registerUserIfNew(UUID playerId, String name, String ip) {

public void registerServer(UUID serverId) {
MinecraftServer c = new MinecraftServer("remote-" + serverId, serverId);
remoteInstallation.put(serverId, c);
remoteInstallation.put(serverId, c);
System.out.println("Registering remote server " + c.getName());
}

Expand All @@ -110,7 +111,7 @@ public MinecraftServer registerServerIfNew(UUID serverId) {
registerServer(serverId);
return registerServerIfNew(serverId);
}

public void unregisterServer(UUID serverId) {
for (VistasUser value : remoteUsers.values()) {
if (value.getLastSeenServer() != null && value.getLastSeenServer().equals(serverId)) {
Expand Down
1 change: 1 addition & 0 deletions modules/vistas-server/.tool-versions
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
java adoptopenjdk-8.0.332+9
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