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My graphics programs written in Haskell with the OpenGL bindings.

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MiksuR/haskell-opengl

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Haskell OpenGL projects

This repository contains my graphics programs I have made with Haskell. I have switched from using Processing to Haskell to code my graphics programs. You can find my Processing repo here. I made the change because I got frustrated with the bugs that object oriented programming allowed in my code. Haskell restricts me from coding faulty code, which makes debugging super easy.

Building the projects

The projects use stack. So you need to install it. Build a project using stack build and run it using stack run.

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My graphics programs written in Haskell with the OpenGL bindings.

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