Software engineer by trade and passion
Indie developer, support developer, jack of all trades, you name it.
Note: Top languages is only a metric of the languages my public code consists of and doesn't reflect experience or skill level.
While working as an inhouse consultant and billing specialist at an utilities company, my passion is with game development and game development tools. Being it programming languages or visual tools. It started back in 2000 with some custom SDK's for 3D GameStudio over extending the sprite functionality in IBasic Pro, then writing code editors for all kind of BASIC languages, with some time writing addons for thinBasic and then over to developing a game framework for Monkey X and lately I was one of the main developers of Cerberus X. Adding to that, I also enjoy creating websites and art for games.