Releases: MightyPrinny/godot-FLMusicLib
Releases · MightyPrinny/godot-FLMusicLib
Added support for multiple instances
Now multiple instances can be used.
Important fixes and support for .mod,.xm,.s3m,.it and ogg
-Now the library doesn't crash in c# and doesn't print clear_buffer errors.
-Now the AudioStreamPlayer node is created automatically
-Added support for tracker music(.mod,.xm,.s3m) using libopenmpt.
-Now if an ogg file is passed to play_music it will be played using Godot's built in ogg support.
Updated for Godot 3.1.1
Libsoundio has been removed in favor of AudioStreamGenerator.
Method method names now use snake_case
Fixes issue mentioned bellow
0.1.1 update binaries
First release
This release works on windows(64 and 32 bits) and gnu/linux(64 bits).
Note: I found that music stops after some minutes this due to gme assigning a default length to music, should be fixed in the next release.