DOWNLOAD > https://github.com/McKay42/mph-model-viewer/releases
View/export the models and textures found in Metroid Prime Hunters.
You can also walk around the models (standard first-person controls), Bullet is used as a physics engine for player movement.
- Exports a Collada file for models, and PNG files for textures
- Vertex colors must be supported when importing the collada file elsewhere (for the lightmaps to work)
- If your modeling software doesn't support vertex colors in collada files, use Blender to import and then export in a different format which does support them
- If you want the exported models to look like they do in-game, create a multiplication shader/node for every material/texture which multiplies the interpolated vertex color (lightmap) with the albedo color (texture)
- Character models don't really work, since all bones are centered at
(0,0,0)
, and their textures are broken - Animations are not supported
Runs on McEngine: https://github.com/McKay42/McEngine
Demo 1: https://www.youtube.com/watch?v=9YTE4l2uRgo
Demo 2: https://youtu.be/BSn59ebjOnw
- Copy your
*.bin
model and texture files into/<ModelViewer>/mph/models/
and/<ModelViewer>/mph/textures/
respectively - Click on [Open] and navigate to
/<ModelViewer>/mph/models/
, then select the model you want to view - Exported files will go into
/<ModelViewer>/exports/
- Keep the exported collada and png files together in the same directory (for importing)
- [W][A][S][D] = Move
- [Space] = Jump
- [Shift] = Sprint
- [Ctrl] = Crouch
- ... all other hotkeys are visible on-screen