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gameholder.tscn
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gameholder.tscn
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[gd_scene load_steps=7 format=3 uid="uid://r05ujw550uvf"]
[ext_resource type="Script" path="res://gameholder.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://c1vsmy0oq7wsf" path="res://tools/test_world.tscn" id="2"]
[ext_resource type="PackedScene" uid="uid://ik3h7edmvxlc" path="res://ui/ui.tscn" id="3"]
[ext_resource type="Shader" path="res://shaders/colorswap.gdshader" id="4_eu1lj"]
[ext_resource type="Texture2D" uid="uid://dqeegds6tdcyf" path="res://data/gradients/hue_red.tres" id="5_vwdbf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hmlyi"]
shader = ExtResource("4_eu1lj")
shader_parameter/mix_strength = 1.0
shader_parameter/opacity = 1.0
shader_parameter/blend_mode = 2
shader_parameter/hue_shift = 4.75e-08
shader_parameter/gradient_texture = ExtResource("5_vwdbf")
[node name="gameholder" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
[node name="viewporter" type="SubViewportContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="viewport" type="SubViewport" parent="viewporter"]
unique_name_in_owner = true
handle_input_locally = false
audio_listener_enable_2d = true
size = Vector2i(960, 540)
render_target_update_mode = 4
[node name="test_world" parent="viewporter/viewport" instance=ExtResource("2")]
[node name="ui" parent="." instance=ExtResource("3")]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 0.0
offset_bottom = 0.0
grow_horizontal = 2
grow_vertical = 2
[node name="palswap" type="ColorRect" parent="."]
visible = false
material = SubResource("ShaderMaterial_hmlyi")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2