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🐛 Ender 3v2 DWIN MarlinUI Fixup #24984

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Dec 4, 2022
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2 changes: 1 addition & 1 deletion Marlin/src/lcd/e3v2/common/dwin_api.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -234,7 +234,7 @@ void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
// *string: The string
// rlimit: To limit the drawn string length
void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const char * const string, uint16_t rlimit/*=0xFFFF*/) {
#if NONE(DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI)
#if NONE(DWIN_LCD_PROUI, DWIN_CREALITY_LCD_JYERSUI, IS_DWIN_MARLINUI)
DWIN_Draw_Rectangle(1, bColor, x, y, x + (fontWidth(size) * strlen_P(string)), y + fontHeight(size));
#endif
constexpr uint8_t widthAdjust = 0;
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2 changes: 1 addition & 1 deletion Marlin/src/lcd/e3v2/marlinui/ui_status_480x272.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -453,7 +453,7 @@ void MarlinUI::draw_status_screen() {
DWIN_Draw_String(
false, font16x32, Percent_Color, Color_Bg_Black,
pb_left + (pb_width - dwin_string.length * 16) / 2,
pb_top + (pb_height - 32) / 2,
pb_top + (pb_height - 32) / 2 - 1,
S(dwin_string.string())
);
#endif
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