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Modding BotW
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Makonede/README.md

πŸ‘‹πŸ» Hi, I'm Makonede β€” but you can just call me Mako.

I'm a hobbyist programmer in a variety of languages, including:

  • C++ (GNU++26)
  • C (GNU23)
  • Python (CPython)
  • HTML (HTML5)
  • Svelte
  • PostCSS
  • TypeScript XML (ES2022)
  • Shell script (Zsh)
  • PowerShell
  • 05AB1E

✨ Current Projects

BTB

  • Link Cannon is a Breath of the Wild mod intended to simulate BTB setups to help with speedrun routing.
    • The idea came up during a Best Theoretical Time (BTT) discussion in the Breath of the Wild Speedrunning Discord server.
    • A new BTB from Oman Au Shrine to Keh Namut Shrine was found. Unfortunately, it was extremely inconsistent, and the best one anybody got only saved one frame.
    • Somebody suggested the idea of a speed clip into the Keh Namut Shrine door. For obvious reasons, this was highly impractical, and there was essentially no chance of it happening.
    • Somebody else gave a new idea: a mod that would let you input variables and would simulate a BTB. This would allow for fine-tuning of the settings until a desired result was reached.
    • This idea was the foundation for the creation of this mod. I named it after a joke from Prahaha, an active BotWSR community member, while he was referring to my mod.

zelda.sr Logo

  • zelda.sr is a database for Zelda speedrun routes, glitches, tech, and science.

πŸ’¬ Discord

If you would like to talk to me, my Discord is makonede.

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  1. LinkCannon LinkCannon Public

    A BTB simulator mod for Breath of the Wild.

    C++ 4

  2. zelda.sr zelda.sr Public

    A Zelda speedrunning database

    HTML 3

  3. CemuTASTools CemuTASTools Public

    A set of TAS tools for Cemu, including TASInput, frame advance, and savestates.

    7